On Fri, Sep 26, 2008 at 11:57 AM, Chris Frey <[EMAIL PROTECTED]> wrote:
Hi Chris, thanks for the compliments! > I was curious whether there are plans to make the Adonthell engine suitable > for networked multiplayer RPGs, or whether it is focused on man vs. computer? No such plans so far. Focus is on plot and storytelling, so (massively) multiplayer is nothing we'd think about. There had been thoughts about cooperative multiplayer, but its not a big priority for now. We're also not quite sure how well this would really work with a plot-driven story (or how to make a story both appealing to single- and multiplayers). > P.S. I am a C++ programmer, but due to the size of the code, I'm sure it > will be a while before I'm able to contribute anything. You've probably seen the resources that should help ease getting familiar with stuff a little bit: * http://adonthell.berlios.de/api/ * http://adonthell.berlios.de/doc/index.php/Architecture:Contents * http://adonthell.berlios.de/doc/index.php/Development:Getting_Started Even then there are a lot of questions that remain unanswered. Maybe the example and test scripts can then be of further help: * http://cvs.savannah.gnu.org/viewvc/adonthell/test/?root=adonthell And finally there's also #adonthell on irc.freenode.net to have specific questions answered (although you might have to wait a while for somebody to be around). Or just post to the list if you don't mind a somewhat slower form of communication. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel