After Frederico has committed his latest path finding code, it turned out that changes that I made to the map code had broken the moving about of more than one character. My bad :-(. I corrected the issue, but found another strange behavior:
One of the NPCs wouldn't start moving, looked like he was stuck at his position, which happened to be at the intersection of two tiles. There might still be something fishy about the collision code. For now I resorted to changing the poor fellows start position, but I'll have to investigate. With path finding and the dialogue widget there, I will work on updating worldtest with the following: * Integrate schedule system, so that player controls are implemented by PC schedule script and NPC movement controlled by (simple) NPC schedule. * Implement map interaction so that it is possible to talk to the NPC using the tech_preview dialogue. * Complete said dialogue. Then we'd have a really nice alpha 3 to show off :-). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel