I've just pushed the latest update to modeller, meaning it now supports editing irregular shaped models, like the roof pieces. I haven't tested it a lot, so there might still be some bugs in that functionality. I am pretty confident that I didn't break any of the existing features, though ;-).
Since I had to mess with the cube3 corner enumeration to save a few lines of code in modeller, I had to update all the existing models to match the new order in which the corners are serialised. Not sure if it was worth the trouble in the end, but there's no helping it. So beware! Make sure to update all the repositories (adonthell, adonthell-tools and wastesedge) to get something that is in sync. Failure to do so will result in weird collision detection behaviour. Anyway, I'm fairly happy with modeller as it is, so I will now turn my attention to mapedit, But please report any bugs still present. Feature requests are welcome too. See http://adonthell.berlios.de/doc/index.php/Tasks:Object_Editor for some outstanding (but in my opinion not essential) features. Well, have fun making models! Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel