On Sun, May 22, 2011 at 12:26 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> Contrary to what I had planned, I am some way into adding zooming to > mapedit. That should make it more useable on higher resolutions. Also, > with wall parts only 3 or 4 pixels wide, even the grid does not help > that much in placing them precisely. A higher zoom level will make > that easier again. Zooming in mapedit is complete, as far as I can tell. To make sure it uses the same keyboard shortcuts as modeller, I had to move changing the z axis to PageUp/Down (respectively Ctrl+PageUp/Down for larger increments). Unlike modeller, I've limited the zoom factor to 4. We can increase that, if needed, but I don't think one needs to see stuff up that close to place it onto the map. While making sure that zones display properly in zoomed state, I found that they didn't display properly at all. I mostly fixed that, too, but I'd like to make editing zones a bit easier still. Although for now, zones are not that important. Just required to mark interiors and goals for path finding. Nothing we'll need to use extensively for Waste's Edge. So I'll spend perhaps one more evening on them, then finally move on to map object filtering. I noticed that all the template walls show up in the object list, so having these filtered by default would seem a good idea. And sorting the object list, so that similar tiles are actually close together would help as well. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel