Hi, Apologies for the slow replies. Here goes...
On 25 May 2011, at 20:07, Kai Sterker wrote: > On Tue, May 24, 2011 at 9:54 AM, Kai Sterker <kai.ster...@gmail.com> wrote: > >> For the model it shouldn't make much difference. Still one shape per >> step, but also one sprite. In the long run, it even gives you more >> flexibility, as you could use the same sprites to make half-height >> stairs or such without the need to have an extra set of graphics. > > Maybe I have been a bit misleading. You don't really need a > _different_ sprite for each individual step. Instead you can add the > same image/sprite multiple times to a model. Internally, the image > data is stored only once, so referencing it multiple times actually > saves memory (and loading time). > > So instead of 12 images, you should be able to build your stairs with > 3. One for top and bottom steps, and one for all the steps in between. No no, that's been quite clear :-) In this case I'll leave it as 12 sprites since I already had the gfx and it makes it look less repetitive. Next time, I'll be a bit smarter when producing the gfx and re-use more stuff. - James _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel