If you're using a virtual environment for AGI testing,
are you rolling your own (if yes, open-sourced?), or
using an off-shelf one?

Are you using massive parallelism, and clusters, or 
hardware acceleration (either game physics, or GPU), or
are you running one instance/machine?

What is your ratio of wall clock:simulation time (are
you at all over realtime, or do you prefer 1:1 for
better observation/interactivity?

-- 
Eugen* Leitl <a href="http://leitl.org";>leitl</a> http://leitl.org
______________________________________________________________
ICBM: 48.07100, 11.36820            http://www.ativel.com
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