If you're using a virtual environment for AGI testing, are you rolling your own (if yes, open-sourced?), or using an off-shelf one?
Are you using massive parallelism, and clusters, or hardware acceleration (either game physics, or GPU), or are you running one instance/machine? What is your ratio of wall clock:simulation time (are you at all over realtime, or do you prefer 1:1 for better observation/interactivity? -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]
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