For your perusal and comments. Thanks to Steve and G. for their
comments on this last year.

 An Initial Set for playing Blitz Nomic

Rule 101, Immutable

All players must always abide by all the rules
then in effect, in the form in which they are then
in effect.

 Each person has the right, although not
necessarily the ability, to perform actions which
are not prohibited or regulated by the rules.

Except where otherwise explicitly or implicitly
stated by the rules, "can", "cannot" and their
synonyms refer to the possibility of actions and
"shall", "shall not" and "may" and their synonyms
refer to the legality of actions. Actions which
are illegal are not necessarily impossible except
where the rules state otherwise.

Rule 102, Immutable

 Each rule is either mutable or immutable.
 Proposals that transmute immutable rules into
mutable rules may be adopted if and only if the
ratio of votes for to votes against is at least
3.  Transmutation shall not be implied, but must
be stated explicitly in a proposal to take
effect.

Each rule has a number.  Newly enacted Rules are
numbered consecutively, starting from the lowest
positive integer greater than 100 not already
assigned to a Rule.  Once assigned, a rule's
number cannot change.

Rule 103, Immutable

A rule change is the enactment, repeal, amendment
   or transmutation of a rule. Rule changes can
occur only as the result of the adoption of a
proposal or as otherwise explicitly stated,
required or allowed by the rules. Rule changes
occur sequentially, never simultaneously.

Any ambiguity in the specification of a rule
change causes that change to be void and without
effect.

Rule 104, Immutable

Rule changes that affect rules needed to allow or
apply rule changes are as permissible as other
rule changes. Even rule changes that amend or
repeal their own authority are permissible. No
rule change or type of move is impermissible
solely on account of the self-reference or
self-application of a rule.

Rule 105, Immutable

No rule change may take effect earlier than the
adoption of the proposal or the enactment or
amendment of the rule that caused it, even if the
said proposal or rule's wording explicitly states
otherwise. No rule change may have retroactive
application.

Rule 106, Immutable

In a conflict between a mutable and an immutable
rule, the immutable rule takes precedence and the
mutable rule shall be entirely void. For the
purposes of this rule a proposal to transmute an
immutable rule does not "conflict" with that
immutable rule.

If two or more rules (which are both mutable or
both immutable) conflict with one another, then
the rule with the lowest number takes precedence.
If at least one of the rules in conflict
explicitly says of itself that it defers to
another rule (or type of rule) or takes precedence
over another rule (or type of rule), then such
provisions shall supersede the numerical method
for determining precedence. If two or more rules
claim to take precedence over one another or defer
to one another, then the numerical method again
governs.

Rule 107, Immutable

Where the rules state than an action can be
performed "by announcement", then that action is
performed by publishing a message to that effect
on the public forum, [insert mailing list here],
clearly and unambiguously specifying the e
performs it. Actions performed in the same message
occur sequentially, in the order they appear in
the message, unless otherwise specified, but can
never occur simultaneously. An action performed by
announcement is performed at the time date-stamped
on the relevant message.

 Documents  are published by posting them on the
public forum.

Rule 108, Immutable

A person shall not make a public statement
intended to mislead others as to the identity of
its publisher.

A person can become a player by announcement,
unless they are prevented from doing so elsewhere
in the rules; a player can cease to be a player by
announcement. "Forfeiting" is a synonym for
voluntarily ceasing to be a player in this
manner.

A player shall not select a confusing nickname.

Rule 109, Immutable

When a player loses the game as described
elsewhere in the rules, they thereby cease to be a
player immediately. A person who has lost the game
cannot again become a player.

Rule 110, Immutable

A proposal is a document that proposes zero or
more changes to the gamestate, and which is
clearly labeled as a proposal upon its submission.
A player can make a proposal by submitting it to
the Speaker via a  private  message or by
publishing it to the public forum.  Proposals are
numbered consecutively starting from 1.

Rule 111, Immutable

The state of the game (syn. gamestate) at a given
time is the set of legally relevant properties of
legally recognised objects. An event is the change
of a legally relevant property.  All events in the
game are caused by sending messages.

Rule 112, Mutable

The Speaker can distribute a proposal by
publishing it and indicating its number. Upon the
distribution of a proposal, the voting period on
it begins; it ends one cycle   later.

Within one cycle of receiving a proposal, the
Speaker shall distribute it.

Rule 113, Mutable

During the voting period on a proposal, each
player can a single vote either for or against the
proposal by sending eir vote to the Speaker
privately or publicly. Once cast, a player’s
vote cannot be changed.

Rule 114, Mutable

Quorum on a proposal is defined to be 20% of the
number of players at the start of the voting
period.

 Rule 115, Mutable

A proposal is resolved by publishing the votes on
it and indicating whether the proposal is thereby
adopted or rejecte d.  The Speaker can resolve a
proposal whose voting period has ended by
announcement.

Within one cycle after the voting period on a
proposal ends, the Speaker shall resolve the
proposa l.

Rule 116, Mutable

When a proposal is correctly resolved by the
Speaker (i.e. the votes and result are indicated
correctly), it is thereby either adopted or
rejected immediately. Proposals which a) received
more votes for than against, unless another rule
sets a higher requirement, in which case that
requirement is used, and b) achieved quorum are
adopted; all other proposals are rejected.

When a proposal is adopted, each of its proposed
changes occur in sequence (in the order in which
they are written unless otherwise specified, in an
unambiguous and determinate manner, by the
proposal).

Rule 117, Mutable

Each player has a number of points, which is set
to 0 when they become a player. Points cannot be
gained, lost or transferred between players except
as allowed by the rules.

Rule 118, Mutable

When a proposal is adopted, each player who voted
against it receives 5 points and the author of the
proposal receives 10 points.

 Rule 119, Mutable

A cycle is defined to be [amount of time].

[number] cycles after the game begins, the player
or players with the most points wins and then the
game ends.

 Rule 120, Mutable

The Speaker is [speaker name]. In addition to
other duties described elsewhere in the rules, the
Speaker shall: a) maintain a list of all players
and their scores, and b) maintain an accurate list
of all rules.

 Rule 121 , Mutable

If players disagree about the legality of a move
or the interpretation or application of a rule,
then a player may invoke judgement by submitting a
statement for judgement to the Speaker.
Disagreement, for the purposes of this rule, may
be created by the insistence of any player. When
judgement is invoked, the Speaker must, within one
cycle, select and announce a Judge as described in
the Rules.

Rule 122, Mutable

The first Judge to be selected to judge a
statement shall be a randomly selected player
other than the player who invoked judgement.

If a Judge beyond the first must be selected to
judge a statement, it shall be a randomly selected
player, excluding the player most recently
selected as Judge for that statement and the
player who invoked judgement.

Rule 123, Mutable

After the Speaker has announced the identity of
the Judge, the Judge has one cycle in which to
deliver a legal judgement. If the Judge fails to
deliver a judgement within this time, e is
penalised 10 points and the Speaker must select a
new Judge within the next cycle. A judgement is
delivered by announcement.

The legal judgements are TRUE, FALSE, UNDECIDED
and DISMISSED. The judgement may be accompanied by
reasons and arguments, but such reasons and
arguments form no part of the judgement itself.

A judgement of UNDECIDED does not necessarily mean
that the game ends; rather, a minimum amount of
the game is deemed to be undetermined and is
removed from consideration when determining a
win.

Rule 124, Mutable

When interpreting and applying the rules, the text
of the rules takes precedence. Where the text is
silent, inconsistent, or unclear, it is to be
augmented by game custom, common sense, past
judgements, and consideration of the best
interests of the game.

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