I started watching just at the time that the drop off occurred. My plan was to 
lurk for a while before plunging into the scary culture-water. 

Ironically, this (possible) revival is starting up just as I'm about to be 
unable to watch/participate in it for a while.

-gp



> On Jun 20, 2016, at 4:09 AM, Noé Rubinstein <noe.rubinst...@gmail.com> wrote:
> 
> FYI, the email arrived in the spam folder of my GMail account :(
> 
> As for actually reviving Agora, I'm in the category of players who joined the 
> game once or twice, but ended up doing nothing, and I do not really have a 
> suggestion on what to do from here. If there was such a plan to revive Agora, 
> I might join again, with hopefully more success than on my previous tries, 
> but that's about it.
> 
> OTOH I've been a long time watcher and even if most of the time I ignored the 
> game, each time I actually took some time to follow the current events or to 
> read some of the rules it has been a source of great enjoyment. IOW, thanks 
> for everything!
> 
>> On Mon, Jun 20, 2016 at 12:13 AM, omd <c.ome...@gmail.com> wrote:
>> So, on the off-chance you haven’t heard already, over the last few days 
>> there’s been quite a hubbub in the cryptocurrency community, owing to the 
>> theft of around $50 million in “ether” (the Ethereum system’s currency) from 
>> something called The DAO (Decentralized Autonomous Organization).  Brief 
>> explanation: The DAO, like all Ethereum “smart contracts”, is in fact a 
>> small piece of code launched into the Ethereum blockchain.  Once a contract 
>> is launched, anyone can pay a small fee to call any public function it 
>> declares, specifying the arguments and potentially including a payment of 
>> some amount of ether; and the contract’s code is executed to determine how 
>> it should react, potentially including updating its internal state, sending 
>> people ether, and/or performing its own function calls on other contracts.  
>> The actual program execution occurs on the machine of any “miner” who wants 
>> to earn money by dedicating their CPU resources to the network: the code and 
>> state is public, so anyone can execute it; the Ethereum VM is deterministic, 
>> so everyone will agree on the result; and the blockchain achieves 
>> decentralized consensus on the new state of the system.
>> 
>> Once launched, a contract’s code cannot be changed by anyone, even the 
>> creator - unless it contains explicit provisions for self-amendment, which 
>> many do.  I’m a bit embarrassed that I didn’t realize, until seeing it 
>> mentioned on Hacker News, that this amounts to a codenomic.  An improved 
>> codenomic, which doesn’t have to trust an administrator to host the service 
>> without meddling.  And in the case of the DAO, a codenomic in which tens of 
>> millions of dollars were invested - which turned out to have a trivial 
>> vulnerability allowing anyone to steal all the money.  Which someone did, 
>> and now there’s a big philosophical debate about intent vs. letter, soft 
>> forks, and all sorts of other things you can Google.
>> 
>> Sorry, I’m being a bit long-winded.  I’m not here to propose starting a 
>> nomic on Ethereum, although that might be fun (to make a contract designed 
>> to be a game rather than the custodian of a significant amount of money), 
>> and I think there have been attempts to do so already.
>> 
>> But this email is titled “Future of Agora”.  And I’m not suggesting Agora 
>> become a codenomic.  Rather, hearing about the DAO finally gave me the 
>> impulse to write what I’ve wanted to write for a while - to point out that, 
>> for the nth time, Agora is dead.  But this time, really really dead.
>> 
>> I made a graph of mailing list activity by month:
>> 
>> https://docs.google.com/spreadsheets/d/19e6QdFa6-AtFDc4sRKe1jVKCa4rS_fF0gDWwSLD7Y7k/edit#gid=1646044457
>> 
>> I joined in April 2007.  In retrospect, it was a good time to join: the 
>> start of a yearslong trend of thousands of messages per month, the biggest 
>> period of activity in Agora’s history since the mailing list started.  After 
>> that things declined a bit, but still no single month fell under 100, and in 
>> 2013, due to the bidecennial, there was another spurt lasting about half a 
>> year.
>> 
>> Since then, for three years or so, we’ve muddled along without much 
>> activity, with the message count often falling under 100 or even under 50.  
>> And now, for the first time ever since 2002, it’s reached 0 - for two full 
>> months in a row, April and May, plus June (not in the chart) up to today.
>> 
>> When I joined it was my 15th birthday.  Now I’m 24.
>> 
>> Does there ever come a time to call a game over, to put Agora out of its 
>> misery?
>> 
>> It’s not that I want it to be over.  My interest, presumably like many other 
>> players’, has waxed and waned over the years, and after such a long hiatus I 
>> for one would probably be pretty active if there were a new spurt of 
>> activity.  If some of the usual cadre of longtime players showed up, and we 
>> could somehow recruit a bunch of new players, Agora could rise again.
>> 
>> But that’s really the issue - new players.  We’ve never really been 
>> effective in actively recruiting new players, as long as I’ve been around, 
>> despite proposals over the years (may I call them slacktivist? :) to solve 
>> the problem by defining an office responsible for solving it.  They’ve 
>> always just seemed to show up one by one, not that often, maybe as a friend 
>> of an existing player or just someone who stumbled upon our website.  They 
>> post their registration, and for many of them that’s it.  Some of them last 
>> long enough to try to engage with the game for a few weeks, or even months.  
>> A handful become longterm players.
>> 
>> And I suppose Agora can limp along that way, but I’d say the ideal player 
>> count, the size best suited to its structure, is something like 20 active 
>> players, far more than we've had anytime recently.  Too few and things start 
>> to stagnate, as we’ve had plenty of experience with: not enough proposals 
>> come out, and all the office burdens start to seem overbearing.  To be 
>> honest, we should have switched to more modern state tracking systems long 
>> ago, considering how much the office system has slowed things down and 
>> confused people during times of fast-paced gameplay - though even after 
>> switching it’s good to have someone responsible for making sure everything’s 
>> right, if you have enough people.  Too many players and we’d run into 
>> problems like too many proposals for everyone to vote on, too much noise on 
>> the mailing list to read it all - but those would be good problems to have.
>> 
>> Why is Agora so bad at attracting players?  Sure, the idea of nomic is sort 
>> of niche, especially considering Agora’s tendency to focus more on process 
>> than actual gameplay, but there seems to be something about it that strongly 
>> appeals to some people, in our case especially programmers, and there’s no 
>> shortage of programmers on the internet.  Plus, BlogNomic, which is more 
>> gameplay-oriented, has been significantly more active than Agora over a 
>> similar period of time. I don't want Agora to become BlogNomic, but it could 
>> take some hints rather than stubbornly remaining unchanged for so long.
>> 
>> I think there have always been barriers to entry that aren’t really 
>> necessary:
>> 
>> - First of all, from a technical point of view, the simple fact that you 
>> have to sign up for three damned mailing lists to play, with two other ones 
>> mentioned on the homepage, is probably a huge turnoff in the 21st century.  
>> Not to mention that if you want to see existing activity before playing, 
>> it’s split across three different archives, one per list, with an 
>> old-fashioned-looking interface.
>> 
>> If Agora continues, agoranomic.org should have, right on the front page, a 
>> forum-style thread listing, with all agora-* lists combined, with the 
>> ability to send new messages from the web interface if you don’t want to set 
>> up email.  This is not that hard, technically speaking.  A bit of an 
>> uncommon use case - most web forum software doesn’t also have a full 
>> email-based interface, with the notable exception of Discourse, which has a 
>> stated goal of being usable as a mailing list but which is very bad at it.  
>> But Hyperkitty, the Mailman 3 archiver, is relatively pretty and apparently 
>> has a reply-on-web function, or I could write something custom.
>> 
>> - The rules have always been really long/verbose, hard to read due to being 
>> in plaintext, and poorly organized from the perspective of a new player 
>> trying to get the gist of the game, with few annotations to explain in plain 
>> English what the bulky code-like text of the rule means.
>> 
>> This can be improved.  I don’t think we can get rid of too much verbosity in 
>> the ruleset without losing the soul of Agora, but we can make it easier to 
>> understand.  We could have an official glossary, official summaries, an 
>> order to the rules that prioritizes meat (gameplay) over bones 
>> (definitions).  I’ve tried some stuff like this on occasions in the past, as 
>> an unofficial Rulekeepor experiment, but it’s never been complete or 
>> official.
>> 
>> And we should actively encourage players to join without reading all the 
>> rules (the current website, which needs to be redone, says you should read 
>> them).  Once someone has started to understand and get interested in Agora's 
>> quirky attitude toward "law", then it can be entertaining to read through 
>> all the technicalities and definitions.  But the best way to get interested 
>> is by playing.  And to understand how to play in practice, a summary should 
>> be enough.
>> 
>> - We haven’t gotten the word out.
>> 
>> We have to use methods that will let us reach a large audience of 
>> potentially interested people, not just rely on word of mouth, which will 
>> never work very well in our player count range.  IIRC, at least one of 
>> Agora’s big bursts came after getting linked on Slashdot.  Today there are 
>> Reddit and Hacker News, and Agora might well reach the frontpage of an 
>> appropriate subreddit or of HN, if submitted, but those aren’t sustainable.  
>> As an alternative, why not go for real Internet ads?  I could pay for a 
>> Reddit ad campaign, or even Google ads.  Target programmers.  Of course we’d 
>> need to improve the website first, as I described above.
>> 
>> (Incidentally, I’ve had agoranomic.org as my Twitter homepage for years, but 
>> I don’t think anyone has actually joined from that.  I have 200,000 
>> followers but they’re mostly old dead accounts.)
>> 
>> 
>> So… I think I could say a lot more, but I told someone I’d do something with 
>> them half an hour ago, so I need to wrap this up.  Basically, with respect 
>> to reviving Agora, while I could just do the usual thing and start proposing 
>> things or assume some offices, I don’t want to muddle along anymore.  At 
>> this point I want Agora to get a proper rebirth - or die.
>> 
>> If it’s going to be rebirth, I want a real process.  First a multi-step plan 
>> to make big changes to both infrastructure and the game itself to attract 
>> new players, and then a predecided date some time in the future to have a 
>> big bang - get a decent number of longtime players to commit to coming back 
>> on that date and actively participating for at least a month if they 
>> possibly can, to provide enough catalyst for the reaction to become 
>> self-sustaining.
>> 
>> Is anyone interested?  Comments and questions appreciated.
> 
> 
> 
> -- 
> Noé Rubinstein.

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