Re: VGStorm Presents Manamon, a new fully featured RPG!

I personally have never used the Berserk status deliberately. Berserk Branch has a chance of giving it to the opponent, and that's cool and helpful...but it's not something I'd rely on. Too much randomness and luck involved.

Random observation, but I feel like with many of these manamon, the "four moves of the same type = good" mentality has been used.
Here's what I mean.
In pokemon, some not-so-good battlers would do something like Ember, Fire Spin, Fire Blast and Flamethrower on a Ninetales (a fire type). This is a ridiculous moveset because you should pick one, maybe two, of those moves, and use other options.
Well, many manamon have basically nothing but moves of their own type, and they can't learn anything externally, so they end up being one-trick ponies as I've discussed before. The manamon who are ultimately going to become useful are either 1. the ones who are so strong that it doesn't matter what they 9;re stuck with, or 2. the ones who have other coverage besides their own type, coverage that they can use well.
I wonder how much Aaron and Damian played pokemon, and whether or not they were the type of player who'd put three or four fire moves on a pokemon because it looked cool. Heh.

Someone asked earlier if Dussoket learns any physical electric moves. Yes it does. It gets Sparking Tail and Zap Slam. Zap Slam is kind of bad, but Sparking Tail is pretty good, and Dussoket hits like a truck.

Teleport is ripped straight out of pokemon. Wild Abra have it, and it just makes them harder to catch. Once you've caught the pokemon, Teleport is a wasted moveslot and should be done away with ASAP.

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