Re: Let's make an audio game engine!

@49
Swamp has at least player-terrain, which counts.

Also no one is going to do a 3D game.  It has been 20 years and we have exactly one that was playable to any degree whatsoever.  I'm not sure what it will take to get people  to stop talking about how xyz won't work for a 3D game.  3D games are a monstrously huge challenge that no one knows how to solve and even if you did, Bullet is too unconstrained and if you could navigate  Bullet simulation then whatever you're using to do so would have been applied to the real world and we wouldn't need canes.

Audiogames are only possible because of simplification. Bullet does not simplify.  You will fight it all the way trying to get it to simplify enough to build a useful audiogame engine on top of.

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