Hi,

Like Jerome said, most of the top-level API will not see any changes.

The biggest thing to worry about when molehill comes to be honest is
not the graphics programming at all, but how a lot of work will be
shifting towards creating higher-detail artwork. To be honest, most of
the 3D projects I do require very little (maybe 10-20%) away-specific
code and I assume that's the case for most people. So even if we would
be changing everything (and we're not!) most of your project probably
is game/interface logic, data loading and other things that you can
still work on with current generation away3d. Then just do a swap with
little changes once away4 comes.

Bottom line is, everything under the hood is changing in the next
version, but as long as you stay behind the wheel rather than hacking
about under the hood, Away4 will be a very nice upgrade with very
little hassle. :)


Cheers
/R

On Jan 2, 1:39 pm, Jerome <[email protected]> wrote:
> No one (including me) has access to version 4 of the API, except the
> core dev team. They are under NDA and cannot discuss anything,
> relating to Molehill, publicly. If they do they would get chopped up
> and cooked into a delicious Boeuf Bourguignon by Thibault Imbert. I
> would assume that switching to Away3D 4 will require minimal re-write.
> It's a high level API and what will change are the low level renderers
> used: DirectX, OpenGL and Switfshader.
>
> Simply put we cannot develop for Away3D 4 without the updated API and
> without the next Flash player. Once the beta is out we will have the
> chance to port our work over. As announced, Away3D 4 will be available
> when the beta is out. There's going to be a few months where we can
> test and update our projects to be ready. All we know is public beta
> will be in H1. Anything else is speculation and a waste of time.
>
> So the best we can do is to make sure our projects stick closely to
> the current API. Avoid hacking or modifying core classes. Extend
> existing ones. I have been using Away3D since day one and never had to
> "redo everything" upon updating to the latest API. The whole idea
> behind Away3D has been to make the lower level stuff seamless by
> creating a solid and simple high level API ;)
>
> Cheers.
>
> J.
>
> On Jan 1, 7:45 pm, Michael Iv <[email protected]> wrote:
>
>
>
> > He He ... :)
>
> > On Sat, Jan 1, 2011 at 9:41 PM, Jarrad <[email protected]> wrote:
> > > Hey Guys,
>
> > > Im wondering will the next gen version of away3d api be closer to
> > > away3d lite or the main ?
>
> > > I want to start developing for it now, but not really wishing to redo
> > > everything again when next version comes out.
> > > Any hints or tips?
>
> > > Cheers,
> > > Jarrad
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air 
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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