You make an excellent point, and one that's only likely to grow stronger given
Apple's new pricing model.
From: Milos Przic
Sent: Thursday, November 09, 2017 6:07
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates
Hello,
This is certainly not true for the hole World. I am aware that in the US, for
example, things might be close to what you are saying, even though the US has a
relatively big Android users' community, but when you look at it from the
non-US perspective, you get a way bigger community. I think that among us blind
there are more users of Android than those of IOS, and this number is getting
bigger every day for many reasons. It is another question who would be willing
to pay and how much, but I am sure that the number of those who actually would
use the in-app purchases possibility would be equal to those who did and would
do this on Iphone.
So I want to use this occasion to tell the developers not to look on the hole
World from the US perspective. Ok, the quality of life there might be better
than in many other parts of the World at least when it comes to economy, but
America is not the center of the World, and many people from there tend to
behave as if it were so, doing damage to their own businesses. I myself was
surprised when I discovered how much Android is used among the blind when I
became an Android user myself. So please do not make assumptions based on no
evidence and from the US-centric point of view.
When it comes to reprogramming and recoding, yes, it is quite a work, long and hard, but
if the Apple is not clear about how many apps a developer can publish and how similar or
different they should be between each other, it really means that "alternative"
optionns are a better way.
Best,
Miloš
----- Original Message -----
From: john
To: blind-gamers@groups.io
Sent: Thursday, November 9, 2017 11:25 AM
Subject: Re: [blind-gamers] No more Blindfold Games or Updates
Josh:
It almost certainly would not be worth it. In the blind community, it seems
that Android is actually only used by a small, if very loyal, group of people.
I'll say this platform loyalty transfers into double sales, but even so,
5%*2=10% of original sales figures. That's not worth it.
From: Josh Kennedy
Sent: Wednesday, November 08, 2017 22:29
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates
yes it would take time. but would be worth it i think.
On 11/8/2017 21:49, Liam Erven wrote:
Josh. You realize all of his games would have to be rewritten from the
ground up right?
It’s not exactly a rainy day project.
Sent from Mail for Windows 10
From: Josh Kennedy
Sent: Wednesday, November 8, 2017 8:46 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates
just switch to google play store so we android users can have more games
please. thanks. and a new talkback just came out recently 6.0 beta. it works
very good.
On 11/8/2017 20:37, Liam Erven wrote:
It’s unfortunate, but I’ve talked to some other developpers who have had
the same issues.
Mainly developpers who are designing apps as 3rd parties get hit by this.
I will certainly write and Call Apple though. Maybe enough people can
give you some sort of free pass, though I doubt it.
Sent from Mail for Windows 10
From: Joe Quinn
Sent: Wednesday, November 8, 2017 7:28 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates
What does this mean for the end-user? Will we still be able to do in app
purchases?
Sent from my iPhone
On Nov 8, 2017, at 5:34 PM, Marty Schultz
<ma...@kidfriendlysoftware.com> wrote:
I just finished talking with an Apple representative, and Apple’s
decision is that unless I merge the 80 Blindfold Games into a handful of apps,
they will no longer allow new games to be released or allow updates to be make.
From a technology perspective, that’s extremely hard and
time-consuming. From a business perspective, that would mean spending hundreds
of hours recoding the games, with no possible return-on-investment. Most of
the games generate sales in the first three months of the game being released,
and I’ve been building these games for 4 years.
From a usability perspective, that means the main menus would be
ridiculously complex, and the settings screens would be confusing and almost
unusable.
If you are unhappy with this decision, you can express your opinion to
Apple. The accessibility desk is at accessibil...@apple.com or you can call
1-800-MY-APPLE. Thanks to everyone for enjoying my games.
-- sent with mozilla thunderbird