Drew Weaver wrote:
That whole TTL exceeded thing is a real problem these days, huh?
When you have an application as badly-written as ghost (seriously: it's awful, awful, awful stuff) then it could probably find a way to break the network regardless.
But yes, splurging a 30gig hard-disk image out over multicast with TTL=1 on the packets will definitely cause TTL-exceeded problems ;o)
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