On Nov 1, 2008, at 11:44 AM, Ashley Clark wrote:
Your crash is happening because you're releasing something you shouldn't be. The CGImage you're getting from the UIImage was not accessed through a Create* or Copy* function and therefore you are not responsible for it and have no need to call the CGImageRelease function.
Hmm, thanks for the tip. That is how the example I was following was written.
But I removed the line and it is still crashing on the same line of assembly code.
Do you think I need to use Create or Copy, alloc or something? Thanks again, Jeshua Lacock Founder/Programmer 3DTOPO Incorporated <http://3DTOPO.com> Phone: 877.240.1364 _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]