On Nov 1, 2008, at 11:44 AM, Ashley Clark wrote:

Your crash is happening because you're releasing something you shouldn't be. The CGImage you're getting from the UIImage was not accessed through a Create* or Copy* function and therefore you are not responsible for it and have no need to call the CGImageRelease function.


Hmm, thanks for the tip. That is how the example I was following was written.

But I removed the line and it is still crashing on the same line of assembly code.

Do you think I need to use Create or Copy, alloc or something?


Thanks again,

Jeshua Lacock
Founder/Programmer
3DTOPO Incorporated
<http://3DTOPO.com>
Phone: 877.240.1364

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