I have an NSOperation app (simulation) executing one timestep at a time. The threads are working fairly well but the running output is supposed to be drawn as a color-coded map every 10 timesteps.
It seems that a window update is a low priority task because my threads are running and continually sending new data back to the main thread but the window is not updating (being redrawn) at the proper times (if at all). viewsNeedDisplay(), etc. does not suffice. Could someone tell me the proper way to 1) force an immediate (synchronous) window redraw, or 2) set the redraw priority high enough so that it takes precedence over my threads, or 3) some other better solution? Thanks. -- Mike McLaughlin _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com