After checking the CF sources for 10.5 (http://opensource.apple.com/source/CF/CF-476.19/CFRuntime.c), it would appear that the check for the NSZombieEnabled environment variable comes in a GCC constructor. Therefore setting the NSZombieEnabled environment variable from within your app's image would be impossible (since the constructors for frameworks you link to are executed before your own). I suppose you could create a framework or dynamic library (that doesn't link CF directly or indirectly) expressly for the purpose of setting the NSZombieEnabled environment variable, but that's a little crazy.
Furthermore, CF couldn't be checking the NSZombieEnabled global variable since it's defined in the higher-level Foundation framework. For this reason, zombies could never be enabled for CF objects by setting the NSZombieEnabled global in NSDebug.h. Which probably isn't what you want. These two facts combined means to my knowledge, there's no better way to enable zombies than to relaunching your app. (It would appear that 10.6 introduced _CFEnableZombies(), though...) _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com