On Feb 28, 2010, at 7:24 PM, Erik Buck wrote:

> I disagree.  I have written very low latency device drivers in Objective-C.  
> Why do you think Objective-C has too much "latency" for audio?  When properly 
> used, Objective-C programs are no more likely to be preempted than any other 
> kind of program.  Message dispatch generally has constant time and is only 
> 2.5 times the cost of a C function call.

That just cannot be true. But if you need speed you can write a direct C style 
subroutine and call, and it will be swift. The dynamic binding of ObC messages 
often isn't needed.


> There aren't many function calls or messages sent in audio processing anyway. 
>  Signal processing routines tend to be long loops.  Objective-C _IS_ C which 
> means it is likely usable in any situation where C is usable.
> 
> 

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