Perfect, I did this:

- (void)drawRect:(NSRect)dirtyRect {

    NSImage *pattern = [NSImage imageNamed:@"TitlePattern.png"];

    NSDrawThreePartImage([self bounds], pattern, pattern, pattern, NO,
NSCompositeSourceOver, 1, NO);

}

Thanks again.
Daniel Lopes


On Sun, Sep 5, 2010 at 10:04 PM, Daniel Lopes <danielvlo...@gmail.com>wrote:

> Thanks everybody. I'm without my mac now, so I will try all the
> recomendations tomorrow, anyway... big thanks for all help (until now I
> didnt found a good a place where I can have help to learn Cocoa for Mac, and
> not iPhone).
>
> Sent from my iPad
>
> On 05/09/2010, at 19:42, Ken Ferry <kenfe...@gmail.com> wrote:
>
>
>
> On Sun, Sep 5, 2010 at 3:41 PM, Ken Ferry < <kenfe...@gmail.com>
> kenfe...@gmail.com> wrote:
>
>>
>>
>> On Sat, Sep 4, 2010 at 1:16 PM, Daniel Lopes < <danielvlo...@gmail.com>
>> danielvlo...@gmail.com> wrote:
>>
>>> Hello Quincey,
>>>
>>> Thanks, I thought that a simple thing like that could be done easier. My
>>> background is from web dev (specially Ruby).
>>>
>>
>> NSDrawThreePartImage looks like it should be very easy in this case.  In
>> fact, it looks like you do have a separate top image (though you could pass
>> nil if you didn't).
>>
>
> Oh, you probably want to go left to right, not top to bottom.
>
> Nevertheless, it's one function call.
>
> -Ken
>
>
>
>>
>> -Ken
>>
>>
>>>
>>> That app is just a simple pet project and for that I will use a simple
>>> gradient instead of the image. I tried the image because I want a small
>>> noise instead of a plain gradient.
>>>
>>> But really thanks for all the help, I will study the link that you sent
>>> and also study Coregraphics.
>>>
>>> Sent from my iPad
>>>
>>> On 04/09/2010, at 14:52, Quincey Morris < <quinceymor...@earthlink.net>
>>> quinceymor...@earthlink.net> wrote:
>>>
>>> > On Sep 4, 2010, at 10:13, Daniel - Area wrote:
>>> >
>>> >> My code is basically this:
>>> >> <http://pastie.org/1138167>http://pastie.org/1138167
>>> >>
>>> >> a) Looking my code I think the issue is exactly what you said. But
>>> >> what is the right object and properties to access the full size of the
>>> >> view?
>>> >
>>> > No, what I said is not the problem. You're not using the 'rect'
>>> parameter at all.
>>> >
>>> > Consulting the 'colorWithPatternImage:' documentation:
>>> >
>>> >> Parameters
>>> >> image
>>> >> The image to use as the pattern for the color object. The image is
>>> tiled starting at the bottom of the window. The image is not scaled.
>>> >
>>> > The pattern is tiled relative to the window, not to the view. So, the
>>> 'colorWithPatternImage:' isn't a viable approach in this case.
>>> >
>>> > You're going to have to browse the documentation to find a different
>>> approach (or search for sample code you can adapt). One possibility might be
>>> NSGradient, another might be NSDrawThreePartImage. These are both discussed
>>> here:
>>> >
>>> >
>>> <http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Introduction/Introduction.html>
>>> http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Introduction/Introduction.html
>>> >
>>> > Or, you might be able to drop down to core graphics, and use something
>>> like CGContextDrawTiledImage.
>>> >
>>> >
>>> >
>>> > _______________________________________________
>>> >
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>>> Cocoa-dev@lists.apple.com)
>>> >
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>>> > Help/Unsubscribe/Update your Subscription:
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>>> >
>>> > This email sent to <danielvlo...@gmail.com>danielvlo...@gmail.com
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>>>
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>>
>>
>
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