On 7 Sep 2010, at 13:10, Guillem Palou wrote: > > On Sep 7, 2010, at 2:07 PM, Thomas Davie wrote: > >> I'm having a problem with CoreGraphics periodically deciding it wants to >> allocate an enormous amount of RAM, the code in question is simply trying to >> create an NSImage from raw data: >> >> CGContextRef context = CGBitmapContextCreate(imgData, >> width, >> height, >> 8, >> 4 * width, >> colourSpace, >> kCGBitmapByteOrderDefault | >> kCGImageAlphaPremultipliedLast); >> CGImageRef cgImage = CGBitmapContextCreateImage(ctx); > > Should be CGImageRef cgImage = CGBitmapContextCreateImage(context); ??
Hah! well spotted. I wonder why this ever worked! Schrodingbug! _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com