More information found. This may be a bug. I found this really cool method for 
NSAutoreleasePools called showPools. It is really useful for something like 
this. I found that it has a autorelease pool, but it never drains. It just 
gains items until it gets to 1016 items and then I don't know what it does. But 
when I have my own autorelease pool, it releases everything when I drain it. So 
it could possibly be that the NSAutoreleasePool created for the notification 
just never gets drained and is always getting used for every call for the 
notification. I still have no idea who fault this could be, mine or the 
application that is posting the notification, but I do know that this doesn't 
happen with my other notifications for local things. As I said, I have a work 
around for this, so I am not asking for someone to suggest a fix, I am just 
asking for an explanation on why this happens. Incase you need help to figure 
this out, the notification I am asking for is com.apple.iTunes.playerInfo.

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