Hello, all. I decided to use GraphicsMagic++ in my Objective-C++/Cocoa project.
When I created Magick::Image variable statically in a method which is to be called by NSInvocationOperation, it receives "EXC_BAD_ACCESS" error. However, if it is declared outside of the thread method, there is no such problem. If there are anyone who uses GraphicsMagic++ in their Cocoa/Objective-C(++) project and are aware of this problem, can you share your idea with me? Thank you. JongAm Park_______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com