On Sep 30, 2011, at 00:17 , Jim Correia wrote:

> You are assuming that the only place this information can exist is in the row 
> cache itself. The information can exist anywhere. At the risk of 
> over-trivializing the problem—It’s just code™.
> 
> All the information necessary to resurrect the object (or restore properties) 
> can be stored on the undo stack itself.

Could be. I dunno.

It doesn't "feel" right, though, and it also seems problematic. I don't quite 
get the point of faulting out a deleted object at save time if that also 
requires the discarded property information to be restructured into a different 
form and kept anyway. I don't see how deleted objects' objectIDs can survive a 
save without compromising the integrity of objectID uniquing across multiple 
MOCs.

But I dunno.


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