On Nov 16, 2011, at 11:52 AM, Don Quixote de la Mancha wrote:

> On Wed, Nov 16, 2011 at 10:29 AM, Preston Sumner
> <preston.sum...@gmail.com> wrote:
>> Can you confirm that the reason the particular software you use is huge, 
>> bloated, and slow is specifically because of objc_msgSend() and not  
>> shortcomings in the application's design or the addition of new, 
>> resource-intensive features to take advantage of the more powerful hardware? 
>> The "premature optimization" response is a colloquial expression of the 
>> philosophy that effort should be spent where performance metrics dictate it 
>> should.
> 
> Did you ever use any of the early releases of Mac OS X?  It was so
> slow as to be largely unusable until 10.3 (Panther).  Mac OS X had
> been shipping to end-users for quite a long time before most end-users
> gave up Classic completely.  Professional audio in particular just
> didn't work in OS X for quite a long time, so serious audio people had
> to stick with Classic.

Can you confirm that those issues were due to objc_msgSend() and not the 
immaturity and newness of system frameworks and subsystems? Professional audio 
adoption wasn't an Objective-C issue; DAWs were Carbon apps anyway. Concern 
over message dispatch performance is premature unless there's a perceptible 
impact. If your code is time critical, you'll be avoiding high-level features 
regardless of language.

For what it's worth objc_msgSend() is implemented in hand-written assembly. Its 
code as of 10.6.2 is explored here: 
http://www.friday.com/bbum/2009/12/18/objc_msgsend-part-1-the-road-map/

Preston_______________________________________________

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