Le 14 mars 2012 à 17:52, Per Bull Holmen a écrit :

> Den 17:19 14. mars 2012 skrev Wade Tregaskis <wadesli...@mac.com> følgende:
> 
>> The reality is of course more of a compromise.  It's quite common to do 
>> drawing across multiple threads, though you still synchronise the final 
>> "blits" around a single thread (i.e. the main thread).
> 
> Isn't that still legal?

Not only it is, but it is builtin AppKit. See -[NSView canDrawConcurrently] for 
details.

> I remember it was legal in the old days of Mac
> OS X, and I did it once, and had no problems with it. From what I
> recall, I decided in the end that I had gained nothing from it, apart
> from added complexity. I'd think that would be less useful nowadays,
> since the drawing is supposed to be offloaded to the graphics card.
> Receiving events on other threads were discouraged, because things
> could happen out-of-order.
> 
>>  Likewise even event handling is often effectively multi-threaded, because 
>> you dispatch from the main thread to a variety of tasks, queues or worker 
>> threads.
> 
> But then you are receiving the events on the main thread? What do you
> mean? If you receive events on the main thread, and dispatch the work
> to be done to other threads, I'd say that is quite in line with how
> things are currently done on OS X.
> 
> Per

-- Jean-Daniel





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