Yes. I agree. That is one of the approach I'm thinking of when I handled similar issue with QuickTime.
Thanks,

On 3/14/2012 10:05 AM, Gary L. Wade wrote:
On Mar 13, 2012, at 2:09 PM, JongAm Park<jongamp...@sbcglobal.net>  wrote:

In other words, the thread function may want to update UI like inserting a log message to 
a text field on a window and thus asking main thread to do so, and main thread is waiting 
to acquire a lock or waiting using "Join", then either the main thread and the 
other thread can't progress.
To solve your thinking on this matter, conceptualize the background thread as a 
(M)odel object, the main thread a (V)iew object, and possibly an NSMutableArray 
of NSStrings each having an individual log message being a (C)ontroller object. 
By breaking your logic up accordingly, it should be more obvious why things are 
the way they are. A simple way to update the UI is to add a timer to your main 
thread that checks to see if the controller object has been changed; if so, it 
can update the UI. To accommodate a full UI thread and fit within a user's 
visual update time, a time interval of 1/120 second should be fine. Naturally, 
you'll want to lock the controller object while being updated by the model or 
being (quickly) read by the view.

You don't want your background thread wasting time waiting on the user to see 
its data; let it keep working and let the main thread check for updates when it 
can.
--
Gary L. Wade (Sent from my iPhone)
http://www.garywade.com/


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