Well blender is best supported by cs (see the blender2crystal project)
so that's certainly a good choice.

Greetings,

On Mon, Dec 15, 2008 at 2:06 PM, Carlos Diógenes <cerdioge...@gmail.com> wrote:
> Hi Jorrit!
>
> Thanks for the answer. I think that I will use blender to make a race track,
> I was looking at a tutorial to do this and this doesn't appear to be very
> complicated: http://www.danielsefton.com/tutorials/blender/racetrack/part4/
>
> Do you have any other hint about creating CS maps?
>
> Thanks and best regards,
> Carlos.
>
> 2008/12/15 Jorrit Tyberghein <jorrit.tybergh...@gmail.com>
>>
>> CS should be able to read 3ds files but I don't think 3ds files are
>> the same as .max files are they?
>>
>> Anyway, reading 3ds files by CS is not really the best way to do it.
>> It is better to use the
>> 3dsmax->CS exporter that comes with CS (see CS/scripts/max directory).
>>
>> Greetings,
>>
>>
>>
>> On Mon, Dec 15, 2008 at 1:18 PM, Carlos Diógenes <cerdioge...@gmail.com>
>> wrote:
>> > Hi,
>> >
>> > I modify simpmap to see if I was able to load a .max (3ds) file.
>> >
>> > I copy my max file to data/partsys, the directory where simpmap look for
>> > files.
>> >
>> > I changed the simpmap LoadMap file to this:
>> >
>> > bool Simple::LoadMap ()
>> > {
>> >   // Set VFS current directory to the level we want to load.
>> >   csRef<iVFS> VFS (csQueryRegistry<iVFS> (GetObjectRegistry ()));
>> >   VFS->ChDir ("/lev/partsys");
>> >   // Load the level file which is called 'world'.
>> >   if (!(loader->Load ("race_track_fin.max")).success)
>> >     ReportError("Error couldn't load level!");
>> >
>> >   return true;
>> > }
>> >
>> > When I run the program now, I get the following error:
>> >
>> > crystalspace.maploader.parse:  Model file not recognized
>> > (race_track_fin.max)!
>> >
>> > How can I know if the .max file that I'm using is compatible with CS?
>> >
>> > PS.: I try to follow what is described in
>> > http://www.crystalspace3d.org/docs/online/manual/Model-Loading.html#0,
>> > but
>> > since I'm using trunk I adapt the code to the new API (I guess I do it
>> > right). When compiling this there is also a warning saying that iLoader
>> > is
>> > deprecated, what should I use in replacement of this interface?
>> >
>> > Thanks and best regards,
>> > Carlos.
>
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-- 
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