Love that you fixed sv_password but what about the reghit problem?
The sv_password problem was manageable but the reghit problem is killing
the game.

Also, what about all the errors in peoples consoles?
[Console]
Parent cvar in client.dll not allowed (item_enable_content_streaming)
Particles: Missing 'particles/maps/gg_vietnam.pcf'
ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not
be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
Steam config directory: D:\Steam\steamapps\common\Counter-Strike Global
Offensive\platform\config
Particles: Missing 'particles/maps/gg_vietnam.pcf'
ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not
be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
ILocalize::AddFile() failed to load file
"resource/closecaption_english.txt".
Error: Sound Operator System has invalid operator KV
Required key "game_info" missing.
Required key "game_info" missing.
Loading default settings for high sensitivity
Loading default settings for high sensitivity
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Can't use cheat cvar cl_teamid_overhead in multiplayer, unless the server
has sv_cheats set to 1.
Can't use cheat cvar cl_teamid_overhead_maxdist in multiplayer, unless the
server has sv_cheats set to 1.
Can't use cheat cvar r_drawtracers in multiplayer, unless the server has
sv_cheats set to 1.
ILocalize::AddFile() failed to load file
"resource/closecaption_english.txt".
ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not
be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
Unknown command "mat_bloom_scalefactor_scalar"
[/CONSOLE]

There are tons of threads on the forum with many more problems and none of
them are mentioned here?
Seems like you guys are prioritizing the issues in a matter that will end
up being a waste of money for the users..
Would be an idea to fix these issues as well and prioritize a little better
(Who the hell cares about a default loading screen for direct connects and
custom maps???? - PRIORITIZE PLZ).

//Scotty.G


---------- Forwarded message ----------
From: Ido Magal <[email protected]>
To: Ido Magal <[email protected]>, "[email protected]"
<[email protected]>
Cc:
Date: Fri, 14 Sep 2012 21:56:37 +0000
Subject: Re: [Csgo_servers] csgo 1.19.0.0
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't
touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the
other grenade types
- Fixed grenades bouncing really high if you threw them straight at the
ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if
they found a spot to continually bounce and not touch what was considered
"the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls
much thicker than intended when the first brush the bullet hit was a detail
brush.
- Fixed a rare case when server reservation would not load correct map on
official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow
glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when
observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no
bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and
spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that
shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have
no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins,
they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers
do not need to compute them at startup but can be checked with the command
"sv_pure_checkvpk"


From: Ido Magal
Sent: Friday, September 14, 2012 2:31 PM
To: [email protected]
Subject: csgo 1.19.0.0

Today's update is now live. Notes will be posted shortly.

Thanks.

From: Ido Magal
Sent: Friday, September 14, 2012 10:35 AM
To: Ido Magal; [email protected]
Subject: RE: csgo 1.19.0.x

An update for CS:GO will be deployed shortly.

Thanks.

From: Ido Magal
Sent: Thursday, September 13, 2012 5:56 PM
To: [email protected]
Subject: RE: csgo 1.19.0.x

We've encountered some issues and are going to try again tomorrow.

Thanks.

From: [email protected] [mailto:
[email protected]] On Behalf Of Ido Magal
Sent: Thursday, September 13, 2012 3:31 PM
To: [email protected]
Subject: [Csgo_servers] csgo 1.19.0.x

We hope to have an update ready later today.

Thanks.




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