Mainly ive stopped hosting csgo due to the fact of all the updates.

However. I do believe CsGo wasnt the game I expected it to be. Yet it
doesnt mean its a failure. Ive been coding some bits. And I get where the
developers are pointing on.

They do what they do to make sure the game is enjoyable. Yes I was annoyed
about the weekly updates. Not because of the actual updates, but because I
had to reconfigure my servers because I was running a custom mod.
On Jul 4, 2014 12:20 a.m., "ics" <[email protected]> wrote:
>
> Wait 7 years and lets talk more if we still exist, because i've been
around 9 years doing the same thing. Well, what's left of it anyway.
>
> -ics
>
> Marcin Paterek kirjoitti:
>>
>> Why do you think monetizing players is an ingorant thing to do?
>>
>> I don't monetize my players. I build community. Unified label for CS,
BF, DayZ and whatever-you-want servers. And it's freaky annoying  to see
game's producer mess up things you've built for at least 2 years. They
don't even care anymore to send us us a message about upcoming patch or
changelog.
>>
>>
>> 2014-07-03 23:31 GMT+02:00 ics <[email protected] <mailto:[email protected]
>>:
>>
>>
>>     Generally it just depends from the common noise made. A lot of
>>     people boycotted l4d2, they responded quite swiftly. If a
>>     clanplayer says something and has 2000 followers, they will react
>>     quite fast. If non existant server running dude says something
>>     here, they will not pay attention unless you mail directly a flaw
>>     to them that is critical or they seem appropriate to comment
>>     something said here.
>>
>>     Don't expect that they obey you an answer, because they don't.
>>     It's not like you are paying for this service. However, it would
>>     be nice once a while to know they aknowledge the work we do for
>>     them, for free instead of getting the "talk to the hand" attitude.
>>
>>     Anycase, raging doesn't help anyone, politeness will result to
>>     better results.
>>
>>     -ics
>>
>>     Ejziponken - kirjoitti:
>>
>>         I don't think it matters at all how you say something here.
>>         The respond is always the same from Valve - nonexistent.
>>
>>
------------------------------------------------------------------------
>>
>>
>>         Date: Thu, 3 Jul 2014 14:04:36 -0700
>>         From: [email protected]
>>         <mailto:[email protected]>
>>         To: [email protected]
>>         <mailto:[email protected]>
>>
>>         Subject: Re: [Csgo_servers] 5 mb update
>>
>>         I'm not exactly sure why you think I've never seen "big boy
>>         words", I'm pointing out that a completely block-paragraphed,
>>         run-on filled, diatribe of swear words is pretty easy to
>>         ignore; especially when you can get the same exact message 20
>>         times over by visiting the steam forums.
>>
>>         I agree that things are not good, but hurling insults really
>>         isn't constructive at all - when has it ever been?
>>
>>         Also the note about "Valve is literally stealing players from
>>         community servers". Lower player count sucks but this costs
>>         you how much? Are you making money off your users or do you
>>         just like to see your server always full? Having an empty
>>         server and having a full server means no real difference in
>>         the bill you get at the end of the month. If you /are/ somehow
>>         monetizing your players (which I don't think anyone here is
>>         ignorant enough to do) - please fall off a bridge.
>>
>>
>>         On Thu, Jul 3, 2014 at 1:37 PM, Michael Loveless
>>         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected]
>>
>>         <mailto:[email protected]>>> wrote:
>>
>>             Welcome to the real world Gordon, where big boys use big boys
>>             words to describe their thoughts and don't care what other
>>         boys or
>>             girls think about it.
>>
>>
>>
>>             On Thu, Jul 3, 2014 at 2:26 PM, wickedplayer494
>>             <[email protected]
>>         <mailto:[email protected]>
>>         <mailto:[email protected]
>>
>>         <mailto:[email protected]>>> wrote:
>>
>>                 And where have you been since Payback?
>>
>>
>>                 On 7/3/2014 1:16 PM, Marcin Paterek wrote:
>>
>>                     Small feature? Valve is literally stealing players
>>         from
>>                     community servers. Community server operators can't
>>                     deliver all game features despite the fact they
>>         host THE
>>                     SAME game. Some players tend to treat them worse
>>         compared
>>                     to official servers because of this. The only
>>         technical
>>                     advantage we have is better tickrate (at least some
of
>>                     us), but I'm afraid it's only a matter of time -
>>         Valve can
>>                     easily repeat Counter-Strike: Source scenario.
>>
>>
>>                     2014-07-03 18:55 GMT+02:00 Gordon Reynolds
>>                     <[email protected]
>>         <mailto:[email protected]>
>>                     <mailto:[email protected]
>>
>>         <mailto:[email protected]>>>:
>>
>>
>>                         Wow, this is so not the place for a rant like
>>         this.
>>
>>                         While your sentiment is not super far
>>         off-base, your
>>                         delivery is overly insulting and the entire
>>         diatribe
>>                         just is so crass nobody is going to take
>>         anything in
>>                         here with any true seriousness.
>>
>>                         Dropping the f-bomb multiple times and
>>         proclaiming the
>>                         devs have "taken a shit" on you is not how you
>>         raise
>>                         serious concerns to ANY group of people.
>>
>>                         I cannot see the "partnering dedicated server"
>>         issue
>>                         being the reason for this rant, because TF2
>>         has done
>>                         something similar for the Mann Up mode, having
>>         rewards
>>                         only obtainable on official servers. At least
>>         I hope
>>                         this entire rant wasn't spawned over such a
>>         small feature.
>>
>>
>>                         On Thu, Jul 3, 2014 at 12:00 AM, Fly
>>                         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>                             Either all VAC-Secured servers, or, more
>>         likely,
>>                             Pinion White Label Servers.
>>
>>                             Am 3. Juli 2014 08:44:03 schrieb Marcin
>>         Paterek
>>                             <[email protected]
>>         <mailto:[email protected]> <mailto:[email protected]
>>
>>         <mailto:[email protected]>>>:
>>
>>
>>                                 This may be dumb question, but what is
>>                                 "partnering dedicated server"? Changelog:
>>
>>                                 Release Notes for 7/2/2014
>>                                 [OPERATION BREAKOUT]
>>                                 - Missions will now properly reward
>>         progress
>>                                 on partnering dedicated servers.
>>                                 - Fixed graphical glitch with water on
>>         cs_rush
>>                                 and de_overgrown when shader detail is
>>         set to
>>                                 medium or low.
>>
>>                                 [GAMEPLAY]
>>                                 - Fixed the Tec-9 weapon script.
>>
>>                                 [MISC]
>>                                 - Fixed a rare crash when updating the
>>         scoreboard.
>>                                 - Zooming out of a sniper scope on a
>>         map that
>>                                 doesn’t have a post processing entity
>>         will no
>>                                 longer cause a circular visual artifact.
>>
>>
>>                                 2014-07-03 4:21 GMT+02:00 Adam Sydnor
>>                                 <[email protected]
>>         <mailto:[email protected]> <mailto:[email protected]
>>
>>         <mailto:[email protected]>>>:
>>
>>                                 +1
>>
>>
>>                                 On Wed, Jul 2, 2014 at 10:19 PM, Michael
>>                                 Loveless <[email protected]
>>         <mailto:[email protected]>
>>                                 <mailto:[email protected]
>>
>>         <mailto:[email protected]>>>
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