Mainly ive stopped hosting csgo due to the fact of all the updates. However. I do believe CsGo wasnt the game I expected it to be. Yet it doesnt mean its a failure. Ive been coding some bits. And I get where the developers are pointing on.
They do what they do to make sure the game is enjoyable. Yes I was annoyed about the weekly updates. Not because of the actual updates, but because I had to reconfigure my servers because I was running a custom mod. On Jul 4, 2014 12:20 a.m., "ics" <[email protected]> wrote: > > Wait 7 years and lets talk more if we still exist, because i've been around 9 years doing the same thing. Well, what's left of it anyway. > > -ics > > Marcin Paterek kirjoitti: >> >> Why do you think monetizing players is an ingorant thing to do? >> >> I don't monetize my players. I build community. Unified label for CS, BF, DayZ and whatever-you-want servers. And it's freaky annoying to see game's producer mess up things you've built for at least 2 years. They don't even care anymore to send us us a message about upcoming patch or changelog. >> >> >> 2014-07-03 23:31 GMT+02:00 ics <[email protected] <mailto:[email protected] >>: >> >> >> Generally it just depends from the common noise made. A lot of >> people boycotted l4d2, they responded quite swiftly. If a >> clanplayer says something and has 2000 followers, they will react >> quite fast. If non existant server running dude says something >> here, they will not pay attention unless you mail directly a flaw >> to them that is critical or they seem appropriate to comment >> something said here. >> >> Don't expect that they obey you an answer, because they don't. >> It's not like you are paying for this service. However, it would >> be nice once a while to know they aknowledge the work we do for >> them, for free instead of getting the "talk to the hand" attitude. >> >> Anycase, raging doesn't help anyone, politeness will result to >> better results. >> >> -ics >> >> Ejziponken - kirjoitti: >> >> I don't think it matters at all how you say something here. >> The respond is always the same from Valve - nonexistent. >> >> ------------------------------------------------------------------------ >> >> >> Date: Thu, 3 Jul 2014 14:04:36 -0700 >> From: [email protected] >> <mailto:[email protected]> >> To: [email protected] >> <mailto:[email protected]> >> >> Subject: Re: [Csgo_servers] 5 mb update >> >> I'm not exactly sure why you think I've never seen "big boy >> words", I'm pointing out that a completely block-paragraphed, >> run-on filled, diatribe of swear words is pretty easy to >> ignore; especially when you can get the same exact message 20 >> times over by visiting the steam forums. >> >> I agree that things are not good, but hurling insults really >> isn't constructive at all - when has it ever been? >> >> Also the note about "Valve is literally stealing players from >> community servers". Lower player count sucks but this costs >> you how much? Are you making money off your users or do you >> just like to see your server always full? Having an empty >> server and having a full server means no real difference in >> the bill you get at the end of the month. If you /are/ somehow >> monetizing your players (which I don't think anyone here is >> ignorant enough to do) - please fall off a bridge. >> >> >> On Thu, Jul 3, 2014 at 1:37 PM, Michael Loveless >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] >> >> <mailto:[email protected]>>> wrote: >> >> Welcome to the real world Gordon, where big boys use big boys >> words to describe their thoughts and don't care what other >> boys or >> girls think about it. >> >> >> >> On Thu, Jul 3, 2014 at 2:26 PM, wickedplayer494 >> <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> >> <mailto:[email protected]>>> wrote: >> >> And where have you been since Payback? >> >> >> On 7/3/2014 1:16 PM, Marcin Paterek wrote: >> >> Small feature? Valve is literally stealing players >> from >> community servers. Community server operators can't >> deliver all game features despite the fact they >> host THE >> SAME game. Some players tend to treat them worse >> compared >> to official servers because of this. The only >> technical >> advantage we have is better tickrate (at least some of >> us), but I'm afraid it's only a matter of time - >> Valve can >> easily repeat Counter-Strike: Source scenario. >> >> >> 2014-07-03 18:55 GMT+02:00 Gordon Reynolds >> <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> >> <mailto:[email protected]>>>: >> >> >> Wow, this is so not the place for a rant like >> this. >> >> While your sentiment is not super far >> off-base, your >> delivery is overly insulting and the entire >> diatribe >> just is so crass nobody is going to take >> anything in >> here with any true seriousness. >> >> Dropping the f-bomb multiple times and >> proclaiming the >> devs have "taken a shit" on you is not how you >> raise >> serious concerns to ANY group of people. >> >> I cannot see the "partnering dedicated server" >> issue >> being the reason for this rant, because TF2 >> has done >> something similar for the Mann Up mode, having >> rewards >> only obtainable on official servers. At least >> I hope >> this entire rant wasn't spawned over such a >> small feature. >> >> >> On Thu, Jul 3, 2014 at 12:00 AM, Fly >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Either all VAC-Secured servers, or, more >> likely, >> Pinion White Label Servers. >> >> Am 3. Juli 2014 08:44:03 schrieb Marcin >> Paterek >> <[email protected] >> <mailto:[email protected]> <mailto:[email protected] >> >> <mailto:[email protected]>>>: >> >> >> This may be dumb question, but what is >> "partnering dedicated server"? Changelog: >> >> Release Notes for 7/2/2014 >> [OPERATION BREAKOUT] >> - Missions will now properly reward >> progress >> on partnering dedicated servers. >> - Fixed graphical glitch with water on >> cs_rush >> and de_overgrown when shader detail is >> set to >> medium or low. >> >> [GAMEPLAY] >> - Fixed the Tec-9 weapon script. >> >> [MISC] >> - Fixed a rare crash when updating the >> scoreboard. >> - Zooming out of a sniper scope on a >> map that >> doesn’t have a post processing entity >> will no >> longer cause a circular visual artifact. >> >> >> 2014-07-03 4:21 GMT+02:00 Adam Sydnor >> <[email protected] >> <mailto:[email protected]> <mailto:[email protected] >> >> <mailto:[email protected]>>>: >> >> +1 >> >> >> On Wed, Jul 2, 2014 at 10:19 PM, Michael >> Loveless <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] >> >> <mailto:[email protected]>>>
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