(18.06.2014 14:45:15) MESSAGE (main) Working directory wrong!  Applying hack.
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum  4.43% (Elapsed: 00:00 Remaining: 00:02)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum  8.87% (Elapsed: 00:00 Remaining: 00:02)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 13.30% (Elapsed: 00:00 Remaining: 00:02)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 17.73% (Elapsed: 00:00 Remaining: 00:02)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 22.16% (Elapsed: 00:00 Remaining: 00:01)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 26.60% (Elapsed: 00:00 Remaining: 00:01)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 31.03% (Elapsed: 00:00 Remaining: 00:01)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 35.46% (Elapsed: 00:00 Remaining: 00:01)
(18.06.2014 14:45:20) MESSAGE (ComputeChecksum) Computing MD5 Checksum 39.90% (Elapsed: 00:00 Remaining: 00:01)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 44.33% (Elapsed: 00:01 Remaining: 00:01)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 48.76% (Elapsed: 00:01 Remaining: 00:01)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 53.19% (Elapsed: 00:01 Remaining: 00:01)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 57.63% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 62.06% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 66.49% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 70.93% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 75.36% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 79.79% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:21) MESSAGE (ComputeChecksum) Computing MD5 Checksum 84.22% (Elapsed: 00:01 Remaining: 00:00)
(18.06.2014 14:45:22) MESSAGE (ComputeChecksum) Computing MD5 Checksum 88.66% (Elapsed: 00:02 Remaining: 00:00)
(18.06.2014 14:45:22) MESSAGE (ComputeChecksum) Computing MD5 Checksum 93.09% (Elapsed: 00:02 Remaining: 00:00)
(18.06.2014 14:45:22) MESSAGE (ComputeChecksum) Computing MD5 Checksum 97.52% (Elapsed: 00:02 Remaining: 00:00)
(18.06.2014 14:45:22) MESSAGE (ComputeChecksum) Computing MD5 Checksum 100.00% (Elapsed: 00:02 Remaining: 00:00)
(18.06.2014 14:45:22) MESSAGE (RequestNewVolumeRenderer) Starting up new renderer (API=OpenGL, Method=Axis-Aligned 2D Slice-Based Volume Renderer)
(18.06.2014 14:45:22) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:22) MESSAGE (LoadDataset) Loading /home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf
(18.06.2014 14:45:22) MESSAGE (CreateDataset) Searching for appropriate DS for '/home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf'
(18.06.2014 14:45:22) WARNING (Open) Opening UVF file with a version (3) different from this program's (5)!
(18.06.2014 14:45:22) MESSAGE (DetermineNumberOfTimesteps) Block counts (toc, raster, hist1, hist2, accel): (0, 1, 1, 1, 1)
(18.06.2014 14:45:22) MESSAGE (Open) Open successfully found 1 suitable data block in the UVF file.
(18.06.2014 14:45:22) MESSAGE (Open) Analyzing data...
(18.06.2014 14:45:22) MESSAGE (Open)   1 timesteps found in the UVF.
(18.06.2014 14:45:22) MESSAGE (Open) Timestep 0:
  Dataset size: 512 x 512 x 1203
  Brick layout of highest resolution level: 3 x 3 x 5
  unsigned 16 bit, 1 components
  LOD down to 1 x 1 x 1 bricks found.
(18.06.2014 14:45:22) MESSAGE (LoadFile) Load successful, initializing renderer!
(18.06.2014 14:45:22) MESSAGE (bind) Binding extra FileBackedDS functions.
(18.06.2014 14:45:22) MESSAGE (bind) Binding extra UVF functions.
(18.06.2014 14:45:22) MESSAGE (bind) Not dynamically bricked; not adding cache control functions.
(18.06.2014 14:45:22) MESSAGE (InitializeRenderer) Starting up GL!  Running on a nouveau Gallium 0.4 on NVC1 with OpenGL version 3.0 Mesa 8.0.5
(18.06.2014 14:45:22) MESSAGE (InitializeRenderer) Maximum supported texture size: 2048 (required by IO subsystem: 256)
(18.06.2014 14:45:22) MESSAGE (InitializeRenderer) Image Load/Store not supported by driver, octree raycaster disabed.
(18.06.2014 14:45:22) MESSAGE (Initialize) Creating empty 1D TF.
(18.06.2014 14:45:22) MESSAGE (GetEmpty1DTrans) Creating new empty 1D transfer function
(18.06.2014 14:45:22) MESSAGE (GetEmpty2DTrans) Creating new empty 2D transfer function
(18.06.2014 14:45:22) MESSAGE (Changed2DTrans) Sending change notification for 2D transfer function
(18.06.2014 14:45:22) MESSAGE (Changed2DTrans) not currently using 2D tfqn; ignoring message.
(18.06.2014 14:45:22) MESSAGE (Initialize) Floating point textures supported (good!)
(18.06.2014 14:45:22) MESSAGE (LoadShaders) Loading 'VRender1D.glsl' volume rendering shader...
(18.06.2014 14:45:22) MESSAGE (Initialize) Initializing OpenGL on a: nouveau
(18.06.2014 14:45:22) MESSAGE (Initialize) OpenGL 2.0 supported (actual version: "3.0 Mesa 8.0.5")
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 6-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 6-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 1-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 3-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 3-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 6-element FS
(18.06.2014 14:45:22) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 5-element FS
(18.06.2014 14:45:23) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 3-element FS
(18.06.2014 14:45:23) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 4-element FS
(18.06.2014 14:45:23) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:23) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:23) MESSAGE (GetGLSLProgram) Creating new GLSL program from 1-element VS and 2-element FS
(18.06.2014 14:45:23) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:23) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:23) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:23) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:23) MESSAGE (ScheduleCompleteRedraw) complete redraw scheduled
(18.06.2014 14:45:23) MESSAGE (Resize) Resizing to 512 x 512
(18.06.2014 14:45:23) MESSAGE (CreateOffscreenBuffers) Creating FBOs...
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initFBO) Initializing FBO...
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 1 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x8058)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 1 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x8058)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 2 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x8814)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 2 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x881a)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 1 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x8058)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 2 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x8814)
(18.06.2014 14:45:23) MESSAGE (GetFBO) Creating new FBO of size 512 x 512
(18.06.2014 14:45:23) MESSAGE (initTextures) Initializing 2 2D texture(s) of size 512x512 (MinFilter=0x2600 MinFilter=0x2600 WrapMode=0x2900, IntFormat=0x881a)
(18.06.2014 14:45:23) MESSAGE (MainWindow::RenderWindowActive) ACK that /home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf is now active
(18.06.2014 14:45:23) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:23) MESSAGE (PaintRenderer) Rejecting dublicate Paint call
(18.06.2014 14:45:23) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:23) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:23) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:23) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:23) MESSAGE (AllocOrGetVolume) Creating new GL volume 64 x 64 x 150, bitsize=16, componentcount=1
(18.06.2014 14:45:23) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:23) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:23) MESSAGE (PaintRenderer) Rejecting dublicate Paint call
(18.06.2014 14:45:23) MESSAGE (PadData) Actually using new texture 64 x 64 x 256, bitsize=16, componentcount=1 due to compatibility settings
(18.06.2014 14:45:23) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:23) MESSAGE (PaintRenderer) Rejecting dublicate Paint call
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:23) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:23) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:23) MESSAGE (PaintRenderer) Rejecting dublicate Paint call
(18.06.2014 14:45:23) MESSAGE (MainWindow::CheckRenderwindowFitness) Renderwindow healthy.
(18.06.2014 14:45:23) MESSAGE (RenderWindowActive) Getting 1D Transfer Function.
(18.06.2014 14:45:23) MESSAGE (RenderWindowActive) Getting 2D Transfer Function.
(18.06.2014 14:45:23) MESSAGE (Changed2DTrans) Sending change notification for 2D transfer function
(18.06.2014 14:45:23) MESSAGE (Changed2DTrans) not currently using 2D tfqn; ignoring message.
(18.06.2014 14:45:23) MESSAGE (RenderWindowActive) Getting other Renderwindow parameters.
(18.06.2014 14:45:23) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 3 more frame(s) time to become faster
(18.06.2014 14:45:23) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:23) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:23) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:23) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:23) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:23) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:23) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:23) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:24) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:24) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:25) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:25) MESSAGE (PlanFrame) Building new brick list for LOD 2...
(18.06.2014 14:45:25) MESSAGE (BuildSubFrameBrickList) Building active brick list from 2 active bricks.
(18.06.2014 14:45:25) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:25) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:25) MESSAGE (PlanFrame) 2 bricks made the cut.
(18.06.2014 14:45:25) MESSAGE (Execute3DFrame) 2 bricks left to render
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Brick 1 of 2
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:25) MESSAGE (AllocOrGetVolume) Creating new GL volume 128 x 128 x 48, bitsize=16, componentcount=1
(18.06.2014 14:45:25) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:25) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:25) MESSAGE (PadData) Actually using new texture 128 x 128 x 64, bitsize=16, componentcount=1 due to compatibility settings
(18.06.2014 14:45:25) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:25) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Brick 2 of 2
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:25) MESSAGE (AllocOrGetVolume) Creating new GL volume 128 x 128 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:25) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:25) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:25) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:25) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:25) MESSAGE (Render3DView) Rendered 2 bricks this call.
(18.06.2014 14:45:25) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:25) MESSAGE (PlanFrame) Building new brick list for LOD 1...
(18.06.2014 14:45:25) MESSAGE (BuildSubFrameBrickList) Building active brick list from 3 active bricks.
(18.06.2014 14:45:25) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:25) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:25) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:25) MESSAGE (PlanFrame) 3 bricks made the cut.
(18.06.2014 14:45:25) MESSAGE (Execute3DFrame) 3 bricks left to render
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:25) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Brick 1 of 3
(18.06.2014 14:45:25) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:25) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 97, bitsize=16, componentcount=1
(18.06.2014 14:45:25) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:25) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:25) MESSAGE (PadData) Actually using new texture 256 x 256 x 128, bitsize=16, componentcount=1 due to compatibility settings
(18.06.2014 14:45:26) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:26) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:26) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:26) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:26) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:26) MESSAGE (Execute3DFrame) 2 bricks left to render
(18.06.2014 14:45:26) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:26) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:26) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:26) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:26) MESSAGE (Render3DView)   Brick 2 of 3
(18.06.2014 14:45:26) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:26) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:26) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:26) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:26) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:26) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:26) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:27) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:27) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:27) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:27) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:27) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:27) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:27) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:27) MESSAGE (Render3DView)   Brick 3 of 3
(18.06.2014 14:45:27) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:27) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:27) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:27) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:27) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:27) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:27) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:27) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 120/0.120000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Start LOD seems to be ok
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 240/0.240000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 2 more frame(s) time to become faster
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 360/0.360000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 1 more frame(s) time to become faster
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 120/0.120000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would like to increase start LOD as it took 61.68 ms to render the first LOD level (max is 16.6667) BUT CAN'T.
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) UseAllMeans enabled: decreasing resolution to meet target framerate
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 120/0.120000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 3 more frame(s) time to become faster
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 480/0.480000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 2 more frame(s) time to become faster
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:31) MESSAGE (WheelEvent) mousewheel click, delta/zoom: 240/0.240000
(18.06.2014 14:45:31) MESSAGE (ComputeMaxLODForCurrentView) Would increase start LOD but will give the renderer 1 more frame(s) time to become faster
(18.06.2014 14:45:31) MESSAGE (PlanFrame) Building new brick list for LOD 3...
(18.06.2014 14:45:31) MESSAGE (BuildSubFrameBrickList) Building active brick list from 1 active bricks.
(18.06.2014 14:45:31) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:31) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:31) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:31) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:31) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:31) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:31) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:31) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:32) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:32) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:32) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:32) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:32) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:32) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:32) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:32) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:32) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:32) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:32) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:33) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:33) MESSAGE (PlanFrame) Building new brick list for LOD 2...
(18.06.2014 14:45:33) MESSAGE (BuildSubFrameBrickList) Building active brick list from 2 active bricks.
(18.06.2014 14:45:33) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,2,1>
(18.06.2014 14:45:33) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,2,1> because it isn't relevant.
(18.06.2014 14:45:33) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:33) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:33) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:33) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:33) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:33) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:33) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:33) MESSAGE (PlanFrame) Building new brick list for LOD 1...
(18.06.2014 14:45:33) MESSAGE (BuildSubFrameBrickList) Building active brick list from 3 active bricks.
(18.06.2014 14:45:33) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,1,2>
(18.06.2014 14:45:33) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,1,2> because it isn't relevant.
(18.06.2014 14:45:33) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,1,1>
(18.06.2014 14:45:33) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,1,1> because it isn't relevant.
(18.06.2014 14:45:33) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:33) MESSAGE (PlanFrame) 1 bricks made the cut.
(18.06.2014 14:45:33) MESSAGE (Execute3DFrame) 1 bricks left to render
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:33) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Brick 1 of 1
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:33) MESSAGE (AllocOrGetVolume) Reusing 3D texture
(18.06.2014 14:45:33) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:33) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:34) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:34) MESSAGE (PlanFrame) Building new brick list for LOD 0...
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Building active brick list from 45 active bricks.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,27>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,27> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 1
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping further computations for brick <0,0,5> because it is empty/invisible given the current vis parameters, but we'll keep it in the list in case it overlaps with other data (e.g. a mesh)
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,37>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,37> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,14>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,14> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 1
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping further computations for brick <0,0,8> because it is empty/invisible given the current vis parameters, but we'll keep it in the list in case it overlaps with other data (e.g. a mesh)
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,42>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,42> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,24>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,24> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,39>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,39> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,19>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,19> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,33>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,33> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,20>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,20> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,43>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,43> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,15>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,15> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,28>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,28> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,32>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,32> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,18>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,18> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,36>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,36> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 1
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping further computations for brick <0,0,6> because it is empty/invisible given the current vis parameters, but we'll keep it in the list in case it overlaps with other data (e.g. a mesh)
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,22>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,22> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,17>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,17> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,26>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,26> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,31>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,31> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,40>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,40> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 1
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping further computations for brick <0,0,7> because it is empty/invisible given the current vis parameters, but we'll keep it in the list in case it overlaps with other data (e.g. a mesh)
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,16>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,16> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,25>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,25> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,30>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,30> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,34>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,34> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 1
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping further computations for brick <0,0,2> because it is empty/invisible given the current vis parameters, but we'll keep it in the list in case it overlaps with other data (e.g. a mesh)
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,11>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,11> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) empty but visible: 0
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,29>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,29> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,38>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,38> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,23>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,23> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,41>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,41> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,35>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,35> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,21>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,21> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (RegionNeedsBrick) Outside view frustum, skipping <0,0,44>
(18.06.2014 14:45:34) MESSAGE (BuildSubFrameBrickList) Skipping brick <0,0,44> because it isn't relevant.
(18.06.2014 14:45:34) MESSAGE (PlanFrame) 13 bricks made the cut.
(18.06.2014 14:45:34) MESSAGE (Execute3DFrame) 13 bricks left to render
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 1 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 8 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:34) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 2 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 8 x 8 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:34) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 3 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 8 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:34) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView) Rendered 3 bricks this call.
(18.06.2014 14:45:34) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:34) MESSAGE (Execute3DFrame) 10 bricks left to render
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 4 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 8 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:34) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 5 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 8 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:34) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:34) MESSAGE (Render3DView) Rendered 2 bricks this call.
(18.06.2014 14:45:34) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:34) MESSAGE (Execute3DFrame) 8 bricks left to render
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:34) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Brick 6 of 13
(18.06.2014 14:45:34) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:34) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:34) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:34) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:35) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:35) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:35) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:35) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:35) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:35) MESSAGE (Execute3DFrame) 7 bricks left to render
(18.06.2014 14:45:35) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:35) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:35) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:35) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:35) MESSAGE (Render3DView)   Brick 7 of 13
(18.06.2014 14:45:35) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:35) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:35) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:35) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:36) MESSAGE (AllocOrGetVolume) texture(s) created.
(18.06.2014 14:45:36) MESSAGE (Render3DView)   Binding Texture
(18.06.2014 14:45:36) MESSAGE (Release3DTexture) Decreased 3D texture use count to 0
(18.06.2014 14:45:36) MESSAGE (Render3DView) Rendered 1 bricks this call.
(18.06.2014 14:45:36) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:36) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:36) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:36) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:36) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:36) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:36) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:36) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:36) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:36) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:36) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:37) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:37) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:37) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:37) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:37) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:37) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:37) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:37) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:37) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:37) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:37) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:37) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:37) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:37) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:38) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:38) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:38) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:38) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:38) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:38) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:38) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:38) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:38) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:38) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:38) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:38) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:38) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:38) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:38) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:38) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:38) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:38) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:38) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:38) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:38) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:39) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:39) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:39) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:39) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:39) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:39) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:39) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:39) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:39) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:39) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:39) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:39) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:39) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:39) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:39) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:39) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:39) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:39) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:39) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:39) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:40) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:40) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:40) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:40) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:40) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:40) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:40) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:40) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:40) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:40) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:40) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:40) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:40) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:40) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:40) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:40) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:40) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:40) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:40) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:40) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:41) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:41) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:41) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:41) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:41) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:41) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:41) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:41) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:41) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:41) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:41) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:41) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:41) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:41) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:41) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:41) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:41) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:41) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:41) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:41) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:41) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:42) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:42) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:42) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:42) MESSAGE (CheckForRedraw) Still drawing...
(18.06.2014 14:45:42) MESSAGE (Execute3DFrame) 6 bricks left to render
(18.06.2014 14:45:42) MESSAGE (SetDataDepShaderVars) Setting up vars
(18.06.2014 14:45:42) MESSAGE (SetDataDepShaderVars) Transfer function scaling factor: 16.004
(18.06.2014 14:45:42) MESSAGE (SetDataDepShaderVars) Gradient scaling factor: 41.336
(18.06.2014 14:45:42) MESSAGE (SetDataDepShaderVars) Done
(18.06.2014 14:45:42) MESSAGE (Render3DView)   Brick 8 of 13
(18.06.2014 14:45:42) MESSAGE (Render3DView)   Requesting texture from MemMan
(18.06.2014 14:45:42) MESSAGE (AllocOrGetVolume) Creating new GL volume 256 x 256 x 256, bitsize=16, componentcount=1
(18.06.2014 14:45:42) MESSAGE (CreateTexture) Completely reloading brick
(18.06.2014 14:45:42) MESSAGE (CreateTexture) 1 components of width 16
(18.06.2014 14:45:42) ERROR (AllocOrGetVolume) Failed to create OpenGL resource for volume.
(18.06.2014 14:45:42) ERROR (Render3DView) Cannot bind texture, GetVolume returned invalid volume
(18.06.2014 14:45:42) ERROR (Render3DRegion) Could not execute the 3D frame, aborting.
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (FreeFBO) Freeing FBO 
(18.06.2014 14:45:42) MESSAGE (~GLFBOTex) FBO released via destructor call.
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 1
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 4
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 12
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 20
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 28
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 16
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 95
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 32
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 69
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 77
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 84
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 89
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 99
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 103
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 35
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 38
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 41
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 44
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 53
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 47
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 50
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 56
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 59
(18.06.2014 14:45:42) MESSAGE (FreeGLSLProgram) Freeing GLSL program 64
(18.06.2014 14:45:42) MESSAGE (ReleaseVolumeRenderer) Removing volume renderer
(18.06.2014 14:45:42) MESSAGE (FreeDataset) Cleaning up all 3D textures associated w/ dataset /home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf
(18.06.2014 14:45:42) MESSAGE (FreeAssociatedTextures) Deleting textures associated with '/home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf' dataset.
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (Delete3DTexture) Deleting GL texture with use count 0
(18.06.2014 14:45:42) MESSAGE (FreeDataset) Released Dataset /home/mathieu/Projects/data/www.sci.utah.edu/releases/IV3DData_v2.0/melanix.uvf
(18.06.2014 14:45:42) MESSAGE (Free1DTrans) Released 1D TF
(18.06.2014 14:45:42) MESSAGE (Free2DTrans) Released 2D TF
(18.06.2014 14:45:42) MESSAGE (~TextfileOut) Shutting down

