From e6e0d33e97704b8b63ecec41ffeb113fd9cdb7f9 Mon Sep 17 00:00:00 2001
From: Dmitry Kazakov <dimula73@gmail.com>
Date: Mon, 10 Dec 2018 11:33:00 +0300
Subject: [PATCH 1/2] Fix D3D shader compiler location when using Qt 5.12 on
 MinGW 7.3

For some reason this patch was removed in Qt 5.12, which caused a
regression on MinGW 7.3, which still points to an older version
of HLSL dll.
---
 .../src/libANGLE/renderer/d3d/HLSLCompiler.cpp     | 25 +++++++++
 ...Dynamically-load-D3D-compiler-from-a-list.patch | 62 ++++++++++++++++++++++
 2 files changed, 87 insertions(+)
 create mode 100644 src/angle/patches/0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch

diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
index b387650..5d47308 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -14,6 +14,10 @@
 #include "libANGLE/histogram_macros.h"
 #include "third_party/trace_event/trace_event.h"
 
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
 #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
 namespace
 {
@@ -130,6 +134,27 @@ gl::Error HLSLCompiler::ensureInitialized()
     }
 #endif  // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
 
+    // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+    const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+    if (!defaultCompiler)
+        defaultCompiler = QT_D3DCOMPILER_DLL;
+
+    const wchar_t *compilerDlls[] = {
+        defaultCompiler,
+        L"d3dcompiler_47.dll",
+        L"d3dcompiler_46.dll",
+        L"d3dcompiler_43.dll",
+        0
+    };
+
+    // Load the first available known compiler DLL
+    for (int i = 0; compilerDlls[i]; ++i)
+    {
+        mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
+        if (mD3DCompilerModule)
+            break;
+    }
+
     if (!mD3DCompilerModule)
     {
         // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
diff --git a/src/angle/patches/0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch b/src/angle/patches/0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
new file mode 100644
index 0000000..9503ae1
--- /dev/null
+++ b/src/angle/patches/0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
@@ -0,0 +1,62 @@
+From 7dd1de8a519324e6ec7dbfede1b446980cb5954f Mon Sep 17 00:00:00 2001
+From: Oliver Wolff <oliver.wolff@theqtcompany.com>
+Date: Tue, 1 Mar 2016 13:28:02 +0100
+Subject: [PATCH 2/7] ANGLE: Dynamically load D3D compiler from a list
+
+If the default compiler cannot be found, load it from a list of DLL names,
+including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
+the default compiler can also be specified by an environment variable,
+QT_D3DCOMPILER_DLL.
+
+Change-Id: Ic6d6e37095b838b8a636b029b72467f156b850cb
+---
+ .../src/libANGLE/renderer/d3d/HLSLCompiler.cpp     | 26 ++++++++++++++++++++++
+ 1 file changed, 26 insertions(+)
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+index e8b1af3..0d298bb 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+@@ -12,6 +12,10 @@
+ #include "libANGLE/histogram_macros.h"
+ #include "third_party/trace_event/trace_event.h"
+ 
++#ifndef QT_D3DCOMPILER_DLL
++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
++#endif
++
+ #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ namespace
+ {
+@@ -128,6 +132,28 @@ gl::Error HLSLCompiler::initialize()
+     }
+ #endif  // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+ 
++    // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
++    const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
++    if (!defaultCompiler)
++        defaultCompiler = QT_D3DCOMPILER_DLL;
++
++    const wchar_t *compilerDlls[] = {
++        defaultCompiler,
++        L"d3dcompiler_47.dll",
++        L"d3dcompiler_46.dll",
++        L"d3dcompiler_43.dll",
++        0
++    };
++
++    // Load the first available known compiler DLL
++    for (int i = 0; compilerDlls[i]; ++i)
++    {
++        mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
++        if (mD3DCompilerModule)
++            break;
++    }
++
++
+     if (!mD3DCompilerModule)
+     {
+         // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+-- 
+2.7.0.windows.1
+
-- 
2.10.2.windows.1

