Am 23.02.2012 01:20, schrieb Chris Pons:
Hey David and Vijay,

Thank you for the swift replies. It seems like this foray into D and
OpenGL could be a bit overwhelming considering I would be learning D and
SDL/OpenGL at the same time. So because of this, i'm going to make sure
I have a solid base in D to start with.

I am an Intermediate level C++ programmer, and I have used
SDL/SFML/DirectX so the majority so far in the D programming book is
very familiar.

I however, do have a newbie Derelict2/OpenGL question. I have a basic
program that simply spawns a window using SDL which I found from one of
the SDL/OpenGL tuts on the derelict website.

In order to use DerelictGL and DerelictSDL do I simply need to import
derelict.opengl.gl and import derelict.sdl.sdl and then initialize the
modules by typing DerelictSDL.load() , DerelictGL.load()?

After this am I free to use SDL/OpenGL functions, like SDL_Init(...),
SDL_Quit(); etc?

No you need also do init opengl after creating the context, here's how I am (was) doing it:

----------
static this() {
    DerelictSDL.load();
    DerelictGL.load();
}

void main() {
    writefln("main");
    if(SDL_Init(SDL_INIT_VIDEO)) {
        writefln("error: SDL_INIT_VIDEO");
        return;
    } else {
        writefln("no error (SDL_INIT_VIDEO)");
    }

    SDL_WM_SetCaption("titel", "nirgends");
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    //SDL_SetVideoMode(1000, 800, 32, SDL_OPENGL | SDL_RESIZABLE);
    SDL_SetVideoMode(1000, 800, 32, SDL_OPENGL);

    DerelictGL.loadModernVersions(GLVersion.GL30);
    DerelictGL.loadExtendedVersions();
    //DerelictGL.loadExtensions();


    // rendering goes here
}

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