On Wednesday, July 25, 2012 00:12:19 David wrote:
> > This is strange. You said that you profiled the program and the extra
> > time spent is not in user code? Where is it spent then?
> 
> This is a damn good question. I tried to debug it manually with
> writefln's, it showed that glfwSwapBuffers needed the time (which, I
> looked it up, is just a wrapper around glXSwapBuffers). `perf` showed me
> nothing, the time was used in some unresolved calls.
> 
> I will make new tests with perf tomorrow.

dmd comes with a profile built into it. Just compile -profile, and you'll get 
profile information when you run your program.

- Jonathan m Davis

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