On Friday, 5 December 2014 at 13:06:14 UTC, H. S. Teoh via Digitalmars-d wrote:
On Fri, Dec 05, 2014 at 02:39:07AM +0000, deadalnix via Digitalmars-d wrote:
On Friday, 5 December 2014 at 02:25:20 UTC, Walter Bright wrote:
[...]
>From the article:
>
>"Most importantly, the kinds of bugs that people introduce >most often >aren’t the kind of bugs that unit tests catch. With few >exceptions
>(such as parsers), unit tests are a waste of time."
>
>Not my experience with unittests, repeated over decades and >with >different languages. Unit tests are a huge win, even with >statically
>typed languages.

Well truth to be said, if you don't test, you don't know there is a
bug. Therefore there is no bug.

Yeah, back in my C/C++ days, I also thought unittests were a waste of time. But after having been shamed into writing unittests in D ('cos they are just sooo easy to write I ran out of excuses not to), I started realizing to my horror at how many bugs are actually in my code -- all kinds of corner cases that I missed, typos that slipped past compiler checks, etc.. More times than I'm willing to admit, I've revised and revised my code to perfection and "proven" (in my head) that it's correct, only to run it and have it fail the unittests because my brain has unconsciously tuned out a big glaring typo staring me right in the face. Had this been in C/C++, the bug wouldn't have been discovered
until much later.

That said, though, for unittests to be actually useful, you sometimes need to change your coding style. Certain kinds of coding style doesn't lend itself well to unittesting -- for example, deeply-nested loops that are very hard to reach into from a unittest, because it may not be
immediately obvious how a unittest might test a rare, tricky
if-condition buried 3 levels inside nested loops. Usually, such code is actually *never* tested because it's too hard to test -- it's a rare error-condition that doesn't happen with good input (and how many times we succumbed to the temptation of thinking the program is only ever given well-formed input, with disastrous results), too rare to justify the effort of crafting a unittest that would actually trigger it.

This is where range-based component programming becomes an extremely powerful idiom -- separating out the logical parts of a complex piece of code so that there are no longer deeply-nested loops with hard-to-reach conditions, but everything is brought to the forefront where they can be
easily verified with simple unittests.

But, some people may not be willing to change the way they think about their coding problem in order to code in a testable way like this. So they may well resort to trying to rationalize away the usefulness of unittests. Well, the loss is their own, as the lack of unittesting will only result in poorer quality of their code, whereas those who are less arrogant will benefit by developing a much better track record of code
correctness. :-)


T

I wish it was arrogance or unwillingness to change, because you can work on that. If I were arrogant or unwilling to learn, I wouldn't have gone for D which keeps kicking me in the backend relentlessly.

I introduced uint tests a while ago (because it's sooo easy in D) but I've failed to maintain them. I found out that most of the bugs weren't caught in the unit tests but where somewhere else further down in the logic (more on that later). I repeat my point that we put into the unit tests what think will or won't work, just as you said:

I've revised and
revised my code to perfection and "proven" (in my head) that it's correct, only to run it and have it fail the unittests because my brain has unconsciously tuned out a big glaring typo staring me right in the
face.

Unit tests are just another way of "proving in your head". In D I work a lot with components and ranges, and I f**king love it. While it is true that this approach to programming makes each unit easily testable, I've found out that they are no guard against major f**k ups further down in a program's logic. At the end of the day, you have to design a general test suit for the whole program and see if it works. So why bother to test every unit, which may work perfectly fine on its own, when you have to test the whole shebang anyway.

As I said, I'm not against unit tests and I use them where they make sense (difficult output, not breaking existing tested code). But I often don't bother with them when they tell me what I already know.

assert(addNumbers(1,1) == 2);

I've found myself in the position when unit tests give me a false sense of security.

What Russel said, that we should think about breaking the code. It's true, but extremely hard to do when you _create_ something. You create something to make it work and not to destroy it. It also kills your imagination. It's like writing a thesis when you spend most of the time preparing for possible attacks from the examiners rather than thinking innovatively. I don't think any technology would have been invented, if people had thought of how to destroy it at the same time. That's what you (and others) think about after you've created it.

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