For pricing, we've been going with 25 percent requirements gathering, 50 
percent development, and 25 percent quality assurance as a starting point for 
projects. The ratios may change, but I once worked on a team where Product 
Management was 1, dev was 3, UI design was 1, and QA was 1, and that team ran 
like a well oiled machine.

Patrick

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Billie Mandel
Sent: Tuesday, January 22, 2008 11:18 AM
To: IxDA Discuss
Subject: [IxDA Discuss] Ratio of designers to developers

Hey fab folks -

So I was at dinner the other night with the technical publications
manager here at my company, and he mentioned that the STC had stats on
how many documentation people a software company should have per
software developer, in order for the tech pubs team to be optimally
effective.

Do we have anything like that for designers? Anyone done any work
determining what the relative size of the design team to the dev team
should be overall for a software dev shop? (Yes, I know, "it depends,"
but a ratio range would certainly be useful)

Thanks in advance (you'll be helping me build my empire and take over
the world, of course)

Cheers,
- Billie


*   *    *    *    *   *   *
Billie Mandel  |  Manager, User Experience Design & Research  | OPENWAVE

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