I actually work as a Product Developer in my company and have a good  
deal of experience in this area.  I've been the one pushing for UX  
education throughout my product peers and our engineers.  You may  
want to take an education approach as well, as my colleagues are very  
eager to legitimately learn how to better the UX.

We often hit the territorial walls of "that's design!" and you have  
no ideas the number of rewrites we've had to do to remove any and all  
design implications or allusions from our requirements and specs.   
It's a learning process, but both sides are playing nicely and  
realize the end goal.  A big help was Jesse James Garrett's "Elements  
of User Experience" since we could point out the different planes and  
say "Product, you're responsible for strategy and scope.  UI, you've  
got skeleton and surface.  Work together as a team to tackle the  
Structure."  This is an over-simplification and we work closely  
throughout the process, but you see my point.

Most often I've found ignorance is the source when something appears  
as lip service.  Try to reach out and at a basic level provide  
education (or at least a point in the right direction), and then take  
the strengths of each department to build a truly solid experience  
and product.

It's not always easy and it can be frustrating as all get out, but  
slowly it is starting to come together.  Good luck!

Thanks,
Erin



On Feb 10, 2008, at 10:14 AM, karen wrote:

I was responding to the Cooper thread but thought this might be a  
different topic. I agree that spending time on the IxD of a product  
before requirements are written in theory should result in a  
stronger, more innovative product. The problem I've run into in my  
last two positions (ecommerce and now, media) is that the product  
analysts/managers view any pre-requirements work as their role. They  
want to do the research, then they write requirements which state how  
the product should be designed and they are the decision makers  
during design. Ultimately, they drive the design. And not one of the  
product folks I've worked with come from the IxD, IA or usability  
arenas.

This is a conflict for me as the product analysts/managers are  
ultimately concerned with driving revenue not UE. Explaining that a  
higher quality UE will increase revenue gets lip service but hasn't  
changed anything. Have any of you had similar experiences? How do you  
handle it?

Thanks for any suggestions,
Karen
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to