Emerson wrote that a "foolish consistency is the hobgoblin of little minds." Unfortunately it's my experience that stakeholders don't appreciate being called hobgoblins... Or foolish. Or little, or really any of those things. But it might make you feel better.
This is partially a problem of framing. If the battle is in terms of consistent vs inconsistent, you've already lost. Because of course inconsistency is vile. But if instead of inconsistency you're talking about contrast, then you're working within a more flexible framework. It's no longer binary. More broadly, I'd say it's about being able to articulate your design decisions. If your button (looks inconsistent/provides contrast) then explain why this is necessary. Maybe buy a book like Universal Principles of Design to back you up. Finally, if it tests well then all the principled arguments against inconsistency are moot. Does your design work? // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34308 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help