It is a frustrating syndrome. Just when you get contributors to the design process (project and product managers, tech leads, etc) introduced and accepting of a basic principle, they see it as absolute.
Context is king and the 10 word answer needs to go away. Mark On Tue, Oct 14, 2008 at 4:11 PM, Jeff Noyes <[EMAIL PROTECTED]> wrote: > I'm so tired of this argument, and I'm hoping this group can help provide > facts. > > I recognize that some things in the UI should remain consistent - like an > interaction model. But often a deviation is required - ironically for the > sake of usability. Maybe you need to enlarge a button to emphasize it's > importance, or maybe the interaction model that worked 80% of the time falls > down in some cases. For me, deviation is a battle with stakeholders outside > of design. They want everything consistent. Because hey, consistency equals > usability. > > > Are their facts (white papers, reports, etc.) that suggest deviation is > acceptible. Perhaps reports that show that consistency for your equaled > poor usability? > I recognize this is a loose request. Partially by design as I'd like to > pull in a bunch of infromation. > > I'm all ears. > > Jeff Noyes > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help