My initial thought of the site was, fancy but utterly useless. Then, after reading the previous posts in this thread, I realised that the author of the site had done (nearly) everything the way it should be done.
Let's apply some quick and dirty JJ Garret to his site The strategy plane: Site objectives: Sell me in order to bring in more work User needs: Determine how good I am. The scope plane: Must present what I have done in the past and that I can apply various techniques of flash The structure plane: The interaction design might not be great related to "regular" sites, but he as already defined the site as a show-case for what he is capable of, thus it requires a different approach to interaction design than regular sites. Information Architecture: There is not much information, but what is important is available right at the start (after a lengthy intro that is). Skeleton plane: On the first screen the most important elements are ordered in a way that makes them easy to find and click. Visual plane: The playfull UI elements underlines the fact that this is not a regular site and changes the expectations of the users and opens theri minds for alternative experiences. Andreas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35369 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help