My audio apps allow my midi interface knobs, keys, and dials to be custom
mapped. The virtual knob would be a nightmare.
When you say authentic instrument, do you consider vinyl turntables
authentic? A lot of DJ's use digital mixing rather than vinyl these days.
Mixing with vinyl does require a lot more skill than their successors, mp3
playlist mixing etc..

Waveform manipulation and sequencing has been around for days and I've
always enjoyed a good intuitive drum machine experience. The amount of
information the interface calls for and achieves is amazing.

I've always thought the best UI interactions could be found in a good audio
app or video game. I find using a mac OS opposed to windos is a more
instrumental experience. Mac OS is like swimming through information and
windows is like stacking blocks. I really think it has the code is running
behind the scenes that conveys this feeling not the interface.

http://www.thinkgeek.com/electronics/musical-instruments/aa64/

http://www.synthtopia.com/content/2008/11/24/use-an-iphone-to-add-lemur-like-control-to-your-midi-keyboard/

http://www.amazon.com/KORG-DS-10-Synthesizer-Nintendo-DS/dp/B001EB8CD6/ref=pe_23910_10709740_as_img_4/
On Fri, Dec 5, 2008 at 4:01 PM, Nasir Barday <[EMAIL PROTECTED]> wrote:

> I think we agree that as of yet, there isn't a true replacement for the
> human feel of an authentically played instrument. Moving on ...
>
> Speaking of authentically played instruments, synthesizers, when treated as
> such (and not simply a substitute for a traditional instrument) are
> designed
> with expression at the forefront. I too am not aware of bona fide IxDs at
> music technology companies per se, but companies for the longest time, even
> before we started calling ourselves IxDs, have been studying how musicians
> play music and how to make the musical ideas in their heads come out of the
> speakers.
>
> There's nothing worse for a musician, in the heat of a creative moment, to
> lose the idea because an instrument requires you to think about how to make
> things happen. Most frustrating both for musicians and a
> engineers/producers, are needle-in-a-haystack switches that cause
> everything
> to come to a grinding halt. I've lost so many ideas that way! I look to the
> music and audio world for ideas when I'm stuck on an IxD problem-- there
> are
> few industries that hinge so much on excise-free designs.
>
> A trend that has troubled me recently, though, is that some manufacturers
> think that replicating a synthesizer in software is as simple as
> translating
> the knobs on the box onto virtual knobs on screen. While a knob in
> real-life
> connects a player directly with the sound shaping parameter, a knob on
> screen requires a mouse drag, or in the best case, a physical knob in the
> real world with low enough resolution that subtle changes result in
> unpleasant "jumps" in the sound. In the software synthesizer world, we need
> people that can re-think the notion of creating interfaces for sound
> shaping
> for the 2-dimensional world.
>
> Products that are getting it right:
> Native Instruments FM8 (take a look at FM7 and you'll see the difference)
> Native Instruments KORE (an idea before its time-- the touch-sensitive
> high-resolution knobs are what I'm thinking of here)
> Moog Little Phatty (Digitally Controlled Analog Oscillators, I believe they
> call them-- interesting idea)
>
> The jury's still out for me on the JazzMutant Lemur-- their application of
> multitouch is a  bit gimmicky, suffering a lot from the perilous
> physical-->virtual transition I mentioned above, though there are a few
> fresh ideas (e.g. animated bouncy balls?). But it's all software, so the
> field is ripe for a well-thought out do-over.
>
> - Nasir
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