Well, I'm not thinking of the interface, what I'm trying to do is to
find a way to look at sound from a design perspective, as a non-
musician and non-sound expert, I find extremely complicated to look
at sound, and think of it as a useful medium in design, even though
in some cases sound is critical to an interface. Let me put an
example here, think of processing, a programming environment for
artists and designers without the structural knowledge acquired in
engineering programs. It is certain that to understand and make
things with processing, there's a need for an introduction to
programming, but it's way less painful than digging into C++ from
scratch, if you're not familiar with programming structures. Such a
perspective, put in sound, would be a great resource for interaction
design, and the all design siblings.
: )
-Leonardo.
On Jan 26, 2009, at 6:33 PM, Aaron Harmon wrote:
What are you looking at with sound? If you're phoenetic utterances
and language, then linguistics and in particular the subfield of
discourse analysis are particularly useful.
The book This Is Your Brain On Music is a good primer for how the
brain processes music. It can be a good gateway to music theory as
well.
Abstract sound interfaces are also useful, but often less
informative - telling the user input is required (like dialtone) or
as a warning (sirens and car horns or the beeping crosswalks in
Oakland, CA).
What sort of sound interface where you imagining?
-Aaron
On Jan 26, 2009 3:20 PM, "Leonardo Parra Agudelo"
<lpa...@uniandes.edu.co> wrote:
Hi All,
I just started working with sound as a source of information, among
other things, and my starting point was Gestalt, and basic design
principles to study sound pieces, from sound artists to raw pop, it
seems to me there's a need to put together some sort of document
which talks about this, framing sound within our design realm. And
I'm not talking from the "sound design" perspective, since it appears
to be a whole different discipline. What I'm looking for is, to find
a design answer to understand sound as a critical piece of a
communication/product/interactive/experience piece.
I've been in touch with the max/msp community, but their approach to
sound is located further away in the art spectrum. So my questions
are quite broad, who's working on this, and which docs/books should I
look for to find further info?
Thank you very much!
Best,
Leonardo Parra.
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Leonardo Parra Agudelo
lpa...@uniandes.edu.co
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268
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