> 1st, I didn't say don't do storyboards. I did say don't do wireframes and > YES I do teach my students to work in interactive ALL the time. > Sketch > scenarios/storyboards (that are ALWAYS human situated; more on this > below) > low-fi interactive > hi-fi interactive
So that means you start with interactive techniques directly, but still there is a phase where the "look" of what you are building is rather undefined / abstract. So Flash, Blend, Fireworks may not be the best choice of tools, right? I think they focus too much on visual/interactive details, and thus distract from the goal to quickly create a rough vision of the product. Besides, imho ALL interaction designers have to learn to code to be able to produce new visions of interactions on their own, but that's another story. -- milan guenther * interaction design ||| | | |||| || |||||||| | || | || +33 6 67 11 13 83 * www.guenther.cx ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help