Hi, I've been casually observing the conversation around "UX" for close to two years, mildly contemplative and majorly bemused. This conversation seems to have recently come to a boiling point, and while the argument over naming will continue forever, it seems like an opportune time to share some thoughts. These are my ideas, and they are subjective; I realize that not everyone shares them. I also realize they are generalizations, and may offend people who find themselves in the camp of %u201CUX%u201D. I apologize in advance, as it%u2019s not my intention to be offensive.
Ultimately, I find myself arguing vehemently against the term "UX", both as a job title ("User Experience Manager") and as an action ("User Experience Design"). This is a case for "interaction design" as the container of related professions, and it's a case for a dramatic shift in conversation away from definition and towards cases, methods, and theory. 1. The language of "user experience designer" is demeaning, as it implies that a designer first _makes_ an experience and then someone _consumes_ it %u2013 that consumers are, on their own, unable to experience things, and that an experience can be mass produced like a hammer or a toaster. Implicit in this language is the sense of control, power and ownership, and the idea that a consumer is helpless to bring anything on their own to a moment in time. In reality, people bring the complexity of their wants, needs, desires, and world views to an experience, and this in turn actively changes that experience. This is at the heart of much of John Dewey%u2019s writing, and if you have anything to say about the nomenclature argument, you owe it to yourself to read his material. This comment about language is commonly written off as being "just semantics", yet the issue of semantics - of meaning, and the importance of language - is critical in order to form a philosophical grounding for our work. At its heart, the nomenclature issue points to a distinction between user empowerment and designer arrogance. As a quick example: If I design a set of touchpoints in a retail environment (the counter, the lighting, the displays, etc), I can claim control over those touchpoints with a degree of logical appropriateness. But if I claim to have designed the "retail experience", I'm implicitly taking control for what the individuals in that experience are doing - I'm illogically claiming ownership over the actions, emotions, and thoughts of someone else. 2. The concept of "UX" presently has connotations to the corporate middle manager who has no training in design and has little experience making things. These UX Managers or UX Designers commonly act as facilitators between subject matter experts and outside design consultancies; while the facilitation is important, it's a far cry from the complexity of actually doing design work (conducting research, synthesizing data, giving form to ideas, etc). This role, at least when found in the large enterprise, is viewed by many design consultancies as a "watered down form of design". This is not to say that everyone who has found themselves with this title is not doing design work, but to point to a trend in corporations of designer as facilitator rather than designer as creator. 3. The idea of "interaction design" has a long, rich, and robust history that long overshadows the trend towards "UX" in corporate America. From the pioneering work of John Rheinfrank to the thoughtful discourse of Richard Buchanan and Jonas Lowgren, the notion of designing for dialogue and in order to support behavior is larger than the IAI, the IxDA, or the other organizations being discussed in these threads. These pioneers discuss concepts that are ingrained in the fabric of our culture, and their work builds upon decades of discourse and design from the fields of industrial design, psychology, anthropology, and the broader humanities. 4. I urge everyone on this list to move beyond the urge to define our profession (either by what it is, or by what it isn%u2019t) and instead begin to debate and discuss cases, methods, and theory of our work. In no time in my four years of undergraduate design education did we explicitly define design; instead, we defined it implicitly by doing it and then reflecting on what we had done and how we had done it. We can provide a little value to the larger community by offering a concise definition of our profession, but we can provide a lot of value to the community by offering case studies, repeatable methods, and a deep and broad theory of our work and how it relates to other disciplines. Thanks, Jon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40553 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help