Liz: The "About Interaction Design" page you and Adam pointed to (http://www.ixda.org/about_interaction.php) was a primary direct reference in researching last Monday's article, and the "defining complex dialogues" quote comes from its first paragraph, which I quoted in its entirety (though I should probably add a link to clear up any confusion). My assumption was that this constituted a current consensus on the profession's definition, though if there's another description that's more up-to-date, please let me know.
The response you left last night over on Creative Seeds makes an excellent point about the nature of these definitions, and I thank you for elaborating on the difficulties of generating them. The observation that the web has increased in complexity to the point where we need people working full-time on a very abstract level just to make sense of it is an illuminating one, and does a lot to distinguish the profession from other disciplines. Andy's response has been particularly helpful, and suggests that getting more responses from more Interaction Designers to those two questions -- "What do Interaction Designers do that nobody else does?" and "What don't Interaction Designers do, that other designers do?" -- could be an effective strategy for de-mystifying the field to the larger design community. It might even be more effective to take these questions into the second person: "What do YOU do that other (non-IxD) designers don't?" etc. If anyone else cares to offer their own answers, I'd be grateful. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40375 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help