On Jul 29, 2009, at 10:55 AM, Brad Nunnally wrote:

Sorry for my lack if responses, currently adjusting to my new life as a father and learning how to manage my time. I gave been following, just not able to respond as much as I wish.

Perfectly reasonable choice. Family stuff trumps IxDA discussion list participation in my book anytime. Congrats to everyone!

I don't see any moral issues when it comes to influencing a persons behavior. Simple because at the end of the day the person can always choose to do something different.

In the Johnny Holland article, you said:

It appears that we have painted ourselves into a corner. Having direct control over another person’s behavior is wrong, as they did with the watchclock. But, we can’t help influencing a person’s behavior with the interactions we design.

I read that to mean that you equated direct control to influencing behavior. When you get a chance, can you explain the difference?

It is when we as designers take that choice away I see an issue. The real debate defing the line that seperates influence and control and what types of influence seem to push the envelope on "right" or "wrong".

Can you give an example of when designers take that choice away? I'm still not seeing the difference clearly to understand what the debate is.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool

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