I like this thread because it made me realize I do not have an articulated list of principles that I can point to. While I'm working on that here's a couple of thoughts:
Give a crap and remember that nice people will have to use your design to accomplish something--don't ruin their day and remember that they will not necessarily think like you the designer Easy is more important than and does not always equate to "just one click" Fun, delightful and beautiful are business worthy goals Edit--words, designs, process, graphics Get outside feedback--other designers for critique, stakeholders for business goals, subject matter experts for knowledge, users for verification Use the right tool (software, technology, process,approach) to solve the design problem; Don't be limited to one solution for all problems Sometimes your project success will be determined by whether or not you choose to be the bigger person and make the effort to bridge the conceptual/ideological gap--not your awesome design/coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45640 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help