All practices are ripe for theft. To be a great designer means being alive
in the world, to pay attention and to learn form everything human. Popular
culture, such as reality games like Top Chef could teach us
about experience, detail, passion. Architecture goes back to Rome and to
dismiss it is arrogant. Vitruvius has plenty to say to us.
http://www.slideshare.net/jlfraser/rome-sweet-romeBut even a modernist like
Corbu can inspire; I got some amazing ideas this morning about navigation
because of his work. http://www.eleganthack.com/?p=2740
As for medicine, if you haven't read Atul Gawande's work, you are missing
out. Extremely easy to apply to our field, especially his book Better.

Personally I have been inspired by all these and odd things like poetry,
phenomenology, mythology, critical theory and cooking.  Life is rich!

On Sat, Oct 3, 2009 at 3:35 PM, Vicky Teinaki <vicky.tein...@gmail.com>wrote:

> Hi all,
>
> Thanks for the discussion so far - there have been some great suggestions,
> and I''ll put a summary and linkthrough to here on the original post when I
> next get the chance.
> Cheers Dave for trying to pull back the discussion a few times - the
> specific thread was what other non-UX disciplines (i.e. where people are
> doing research as well as doing) had theories and knowledge we could tap
> into.
> (Though someone is welcome to split this thread off!)
>
> >From the thread so far:
> @thomas - the comments here are exactly the reason why I thought the post
> was a good idea, as Peter shows, there's a lot of thinking going on that
> we're not aware of when we see the coffee table books.
> @traci - thanks for mentioning your series! I'll definitely add that in
> @andres - medicine - sounds fascinating. Are there any specific
> resources/people that you know of?
>
> Thanks
> Vicky
>
>
> On Sun, Oct 4, 2009 at 4:16 AM, dave malouf <dave....@gmail.com> wrote:
>
> > Can we be more specific with this thread?
> >
> > I can find inspiration or tacit information to inform or inspire my
> > interaction design from almost anything that human beings, touch,
> > use, think about, or conceive of explicitly or implicitly. All design
> > is a no braining as well as art, science, humanities, social science,
> > and technology (aka applied science).
> >
> > So when we say "steal", can we be more specific?
> >
> > -- dave
> >
> >
> >
> > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> > Posted from the new ixda.org
> > http://www.ixda.org/discuss?post=46168
> >
> >
> > ________________________________________________________________
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>
>
> --
> Vicky Teinaki
> Phone: 021 027 01410
> Skype: vicky.teinaki
> Twitter: vickytnz
> ________________________________________________________________
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