A colleague has asked for some best practice guidelines around the use of 'information' ('i') messasges.
My advice has been to carefully consider the appropriateness of including 'information' messages, so that they're only used where they add real value; and to ensure that the tone, wording, and appearance makes them easily distinguishable from error messages. I'd like to provide some generic, good examples of where information messages work well to help illustrate the guideline. I've already suggested that they could be used as a 'success' message at the end of an action, but other than that I've drawn a blank. Does anyone else have some good examples of where they might be appropriate? ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help