Ali, 

Thanks for your post (and David for your reply). 

Yours is a common concern of mine as well. In my experience, design
efforts usually begin at the wrong place-- a client throws a
"stick" and the design team happily fetches up a technological
treatment to a problem they can't fully describe. Almost inevitably
the "stick" is symptomatic of a deeper problem that goes
unresolved.

Years of working with health care pros has taught a useful diagnostic
discipline that cuts thru immediate concerns to underlying issues
(i.e., skills of good gum shoe detective work). That's where
interaction can really be beneficial in diagnosing the actual cause
of the problem and offering up a practical solution. "Technology"
may (or may not) be part of that solution. Fighting for even a small
research budget on any such project is important to getting at causes
and advising on a thoughtful "design intervention".

This conditioned, "fetching" behavior among designers is an
enormous waste of resources. Knowing something about rigorous
design-planning (offered up by folks like Chuck Owen and others at
ID-IIT), and being willing to push back against precipitous action
can afford strategic rigor and respect to a design team that they
otherwise don't command.

Best, 

-ME



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=47301


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