** Changed in: nux (Ubuntu)
       Status: New => Confirmed

** Changed in: nux (Ubuntu)
   Importance: Undecided => High

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https://bugs.launchpad.net/bugs/1025098

Title:
  [fglrx] X server dies when the unityshell plugin is loaded and GLSL is
  unavailable. glGetActiveAttribARB <-
  nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
  nux::IOpenGLShaderProgram::Link

Status in Nux:
  Triaged
Status in Unity:
  Invalid
Status in fglrx-installer package in Ubuntu:
  Invalid
Status in nux package in Ubuntu:
  Confirmed

Bug description:
  X server dies when unityshell is loaded with the latest Nux. I get
  sent back to the lightdm login screen :(

  (gdb) bt
  #0  __GI__exit (status=1) at ../sysdeps/unix/sysv/linux/_exit.c:29
  #1  0x00007fffe93f72a6 in ?? () from /usr/lib/x86_64-linux-gnu/libgdk-3.so.0
  #2  0x00007ffff6d3c41e in _XIOError () from 
/usr/lib/x86_64-linux-gnu/libX11.so.6
  #3  0x00007ffff6d3a38b in _XReply () from 
/usr/lib/x86_64-linux-gnu/libX11.so.6
  #4  0x00007ffff253f8c8 in ?? () from /usr/lib/fglrx/libGL.so.1    
(glGetActiveAttribARB)
  #5  0x00007fffe9f88478 in nux::IOpenGLShaderProgram::CheckAttributeLocation 
(this=0x88d150) at ./IOpenGLGLSLShader.cpp:758
  #6  0x00007fffe9f888b1 in nux::IOpenGLShaderProgram::Link (this=0x88d150) at 
./IOpenGLGLSLShader.cpp:673
  #7  0x00007fffe9f59fd0 in nux::FontRenderer::FontRenderer (this=0x88f9e0, 
graphics_engine=...) at ./FontRenderer.cpp:140
  #8  0x00007fffe9f79c63 in nux::GraphicsEngine::GraphicsEngine (this=0x8813f0, 
GlWindow=..., create_rendering_data=224) at ./GraphicsEngine.cpp:236
  #9  0x00007fffe9f72e78 in nux::GraphicsDisplay::CreateFromOpenGLWindow 
(this=0x87f590, X11Display=<optimised out>, X11Window=<optimised out>, 
OpenGLContext=<optimised out>)
      at ./GraphicsDisplayX11.cpp:684
  #10 0x00007fffe9f6d0a6 in 
nux::DisplayAccessController::CreateFromForeignWindow (this=<optimised out>, 
X11Display=0x873010, X11Window=180, OpenGLContext=0x6589b0) at 
./GLWindowManager.cpp:148
  #11 0x00007fffea312aa0 in nux::WindowThread::ThreadCtor (this=0x872c40, 
X11Display=<optimised out>, X11Window=180, OpenGLContext=0x6589b0) at 
./WindowThread.cpp:1108

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