Michael 'Mickey' Lauer wrote:
> [...]
>
>   
>> So, if anyone has any comments, suggestions, issues.. *anything* with
>> evas gradients -- now would be a good time to pipe in. :)
>>     
>
> I'd _love_ using gradients, in fact I would use them much more often, _if_ 
> not 
> everytime I start using them, it all feels like I'm operating a powerful 
> machine that has 100s of controls and I don't understand anything.
>
>   

      Well, I kind of feel the same way about everything really. I'd say
that the role of a gfx lib like evas is to provide a good amount of gfx
flexibility without sacrificing speed or quality, and to do so via a
reasonable api.

      In the end though, I think there's really no better way to deal with 
gfx stuff than via higher-level ibs/apis that simplify and narrow
things down.. and ultimately, one really needs a good gfx gui-designer.


> Perhaps this is an inherent problem from the gradient complexity, but I'd 
> appreciate if we had some documentary material that outlines how to achieve 
> which kind of results, which gradient type to use for what, how many stops 
> for what effect etc. etc.
>   

      That would be useful, sure. There's really not much to 'gradients'
themselves really, and I'll try to quickly go over some basic aspects a bit
later, but as far as to how/when/why to use them... that's a bit nore
open-ended and really brings us back to the above remarks about the need
for gui tools and some experience with gfx design - and a bit more from evas
than it can currently use gradients for.



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